1.7.2 (Souls)

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Fargo's Souls Mod v1.7.2

Additions

Changes

Resprites

Weapons

Accessories

Bosses

Other Items

Enchantment Accessories

  • Ebonwood EnchantmentEbonwood Enchantment:
    • Mini-Rework:
      • The aura now grants the player Corruption, which gives up to a 5 flat damage and 5% damage reduction buff.
  • Shadewood EnchantmentShadewood Enchantment:
    • Cooldown was reduced from 2 seconds to 0.5 seconds.
    • Blood count was reduced from 2-5 to 2.
    • The blood now has local invulnerability frames, but can only hit each enemy once.
  • Copper EnchantmentCopper Enchantment:
    • Mini-Rework:
      • Chain lightning no longer has infinite pierce; instead, it arcs between 5 enemies. To compensate, the cooldown was reduced to 4 seconds, and base damage increased from 50 to 60.
        • With
          Wizard Enchantment.png
          Wizard Enchantment, base damage was increased from 160 to 250, and chain lightning now arcs between 8 enemies.
      • Chain lightning now homes onto the target enemy.
      • Wet.png
        Wet enemies or critical strikes have a 25% chance to reduce the cooldown by 1/20th of a second.
  • Iron EnchantmentIron Enchantment:
    • Reworked: Picking up an item or pickup increases damage reduction by 20% for 5 seconds.
    • Reworked: In inventory, a "great" prefix is guaranteed for a 50% greater cost, and the player's grab range is increased.
  • Ancient Cobalt EnchantmentAncient Cobalt Enchantment and Cobalt EnchantmentCobalt Enchantment:
    • Mini-Rework:
      • Explosion jump now deals melee damage, and does not grant invulnerability frames.
        • Ancient Cobalt Enchantment.png
          : The base damage has increased from 100 to 150, and the size by 1.5x (
          Cobalt Enchantment.png
          2x).
          • Ancient Cobalt Enchantment.png
            : With
            Wizard Enchantment.png
            Wizard Enchantment, the size of the explosion is increased by 2x, and the player's jump boost by 1.5x.
          • Cobalt Enchantment.png
            : With
            Wizard Enchantment.png
            Wizard Enchantment, the explosion damage is increased from 250 to 350, and the player's granted jump boost is decreased by 0.75x.
      • Holding ▼ Down will increase the player's max fall speed by 50%.

Force Accessories

Essence Accessories

  • Sharpshooter's EssenceSharpshooter's Essence:
    • Now increases ranged weapon velocity by 10% instead of reducing ammo consumption chance by 10%.

Soul Accessories

  • Sniper's SoulSniper's Soul:
    • Now increases ranged weapon velocity by 20% instead of reducing ammo consumption chance by 20%.
  • Arch Wizard's SoulArch Wizard's Soul:
    • Now decreases mana cost by 20% instead of increasing magic weapon attack speed by 20%.
  • Conjurist's SoulConjurist's Soul:
    • Added minion slots decreased from 5 to 3.

Other Accessories

  • Remote ControlRemote Control:
    • Doubled the
      Probve.png
      probe laser hit cooldown from 10 frames to 20 frames.
    • Golem
      Golem eye beams now count as lasers for Remote Control damage resistance.
  • Saucer Control ConsoleSaucer Control Console:
    • Damage is reduced by 50% if
      Golem
      Golem has not been defeated.
    • Left Click and Right Click attacks can no longer be used at the same time.
    • Rockets can no longer hit the same enemy twice.
    • Lasers can no longer travel through blocks.
  • Celestial RuneCelestial Rune:
    • No longer summons an
      tgc:Ancient Vision
      Ancient Vision on hit.
    • The magic summon's ice mist and ice spikes now inflict
      Frostburn.png
      Frostbite instead of
      Frostburn.png
      Frostburn.
    • Base projectile damage was decreased to 50, and damage is no longer increased in
      Verdant Doomsayer Mask.png
      Verdant Doomsayer Mask.
      • Instead, both ranged and magic attacks now receive double damage.
    • The melee summon's fireballs now have one less local invulnerability frame, preventing them from double-hitting.
  • Security WalletSecurity Wallet:
    • No longer improves reforges, instead reducing reforge cost by 50%.
  • Sinister IconSinister Icon:
    • Now doubles boss drops, except
      Map Icon Mutant (boss).png
      Mutant, but needs to be equipped for the full duration of the boss fight to grant the effect.
  • Wyvern FeatherWyvern Feather:
  • Cosmic CoreCosmic Core:
    • Supercrit chance is now 1/3 of the player's critical strike chance, down from 1/2.
  • Abominable WandAbominable Wand:
    • Now increases the graze cap by 20%.
    • Fixed to be a requirement for Styx armor to overcharge graze.
    • Fixed a revive exploit with low maximum health characters through Death Fruit
  • Mutant EyeMutant Eye:
    • Now increases the graze cap by 25%, down from 100%.

Weapons

  • Prime StaffPrime Staff:
    • Damage was increased from 18 to 24.
    • The drop rate was increased from 5% to 20%.
    • Shooting arms no longer deal contact damage.
    • Contact arms have a longer cooldown on hit, increased from 0.25 seconds to 0.33 seconds.
    • Cannonballs no longer pierce.
  • The RegurgitatorThe Regurgitator:
    • Damage decreased from 350 to 90, and lasers no longer pierce.
      • To compensate, charged hungries deal 3x more damage.
    • Lasers now rotate faster and have a smaller degree of rotation.
    • Charged hungry growth rate now scales with attack speed.
    • Attacks no longer inflict global invulnerability frames.
  • Top Hat Squirrel (weapon)Top Hat Squirrel:
    • Base damage was increased from 22 to 77.
    • Projectile damage was reduced by 75%.
    • Lasers no longer inflict global invulnerability frames.
  • The Baron's TuskThe Baron's Tusk:
    • Projectiles are now affected by flasks.
    • Fixed projectiles being able to hit an enemy twice on tusk ripout.
  • VineslingerVineslinger:
    • Damage decreased from 51 to 40.
    • Leaf damage is now based on hit damage instead of weapon damage.
  • Miss Drakovi's Fishing PoleMiss Drakovi's Fishing Pole:
    • Reduced melee damage by 25%, reduced ranged damage by 50%, increased mana cost from 15 to 45.
    • Pufferrangs no longer return on hit; instead, pufferrangs reach their maximum range, then return.
    • Reduced melee projectile dust.
    • Damage types can now be cycled without ammo.
    • Projectiles are no longer shot on Right Click.
    • Damage types can no longer be cycled when the weapon cooldown is still active.
    • Projectiles no longer inflict global invulnerability frames.
  • Big Brain BusterBig Brain Buster:
    • Reduced base damage from 170 to 150.
    • Projectile damage no longer scales with size; instead, repeated summons now increase the fire rate of the minion.
  • Devious AestheticusDevious Aestheticus:
    • Reduced base damage from 292 to 270.
    • Now correctly displays the maximum number of minion slots the weapon scales with (7).
  • Scientific RailgunScientific Railgun:
    • Lightning arcs now deal 0.33x base instead of 0.1x.
      • Reduced base damage from 2160 to 1000 to compensate.
    • No longer inflicts global invulnerability frames.
  • Vortex RitualVortex Ritual:
    • Increased orb speed by 5x.
      • Increased orb speed by 30x if the projectile is offscreen.
    • Reduced base damage from 333 to 111.
    • No longer inflicts global invulnerability frames.
  • Hell ZoneHell Zone:
    • No longer inflicts global invulnerability frames.
      • To compensate, base damage was reduced from 250 to 75.
    • Increased
      Placeholder Debuff.png
      Hell Zone Marked multiplier from 5x to 10x.
  • Diffractor BlasterDiffractor Blaster:
    • Reduced base damage from 770 to 580.
    • No longer inflicts global invulnerability frames.
  • Fish StickFish Stick:
    • Whirlpool no longer inflicts global invulnerability frames.
  • The Destroyer (weapon)The Destroyer:
    • Detached orbs no longer inflict global invulnerability frames.
  • The DicerThe Dicer:
    • No longer inflicts global invulnerability frames.

Armor

Other Changes

  • Whip tag damage is reduced when stacked instead of being completely removed.
  • Equipped Active Skills are now crossed out and unusable when an accessory effect is disabled/removed instead of being removed from the slot.
  • Minions no longer activate accessory effects (i.e.,
    Boreal Wood Enchantment.png
    Boreal Wood Enchantment snowballs).
  • Accessories that increase projectile velocity now stack additively, save for
    Ninja Enchantment.png
    Ninja Enchantment.
  • Tweaked main menu logo lighting and added glowmask.
  • Fixed several small description issues and clarified some wording.
  • Fixed issues with Music Box tiles.
  • Fixed Smart Cursor or hovering a Town NPC overriding parrying if a parry is not bound to Right Click.
  • Fixed other niche rare errors.

Eternity Mode Changes

Additions

  • Reworked the swing style of most standard Broadswords, now being able to be swung in any direction with a new animation.
    • Added a configuration for melee weapon reworks.

General Changes

  • Reworded shifting sand message to "The sand is shifting underneath you".
  • All NPCs and enemies no longer passively suffocate in Space or burn in Hell.
  • All environmental effects are now disabled during Boss fights.
  • Underground shadow hands are now exclusive to the Tundra.
  • Electric Orb debuffs are now tied to their color type (i.e.,
    ElectricOrbY.gif
    Retinazer orbs now only inflict
    Ichor (debuff).png
    Ichor,
    ElectricOrbG.gif
    Spazmatism orbs only inflict
    Cursed Inferno.png
    Cursed Inferno).
  • Reduced duration of
    Berserked.png
    Berserked from most sources.
  • Hypothermia.png
    Hypothermia no longer affects Whips.
  • Living Wasteland.png
    Living Wasteland no longer rots Town NPCs.
  • Fused.png
    Fused is now defused by standing still for a full second.
  • All basic ore broadswords are now 30% larger.

Bosses

  • Cursed CoffinCursed Coffin:
    • Now has a 25% chance to drop each
      Pharaoh's Mask.png
      Pharaoh's Set piece.
    • Boss checklist spawn info now specifies the spawn conditions for Cursed Coffin.
    • Fixed sometimes inexplicitly exploding in multiplayer
    • Fixed Cursed Spirit drawing under the tablet in the arena.
  • Queen Bee (Eternity Mode)Queen Bee (Eternity Mode):
    • Completely reworked standard vanilla flying movement and stinger attack.
    • Completely reworked standard vanilla bee attack.
    • No longer features a stinger ring.
    • Now moves away before charging if she's too close.
    • Removed honey telegraph after her
      Bee.gif
      Bee swarm attack.
    • Reduced the number of
      Bee.gif
      Bees she can spawn.
      • The number of bees she can spawn remain the same.
    • Bee.gif
      Bees now have a slight yellow outline.
    • If she's too far from the player, she will move closer when preparing for her
      Bee.gif
      Bee swarm attack
    • Royal Subjects now cannot deal damage until they have been alive for two seconds.
    • Fixed an issue with her not playing dash sounds.
    • Fixed an issue sometimes keeping the dash sprite when she cancels her dashes.
  • Deerclops (Eternity Mode)Deerclops (Eternity Mode):
    • Added a new shadow hand attack.
    • No longer deals contact damage.
    • Ice spikes can no longer spawn on platforms.
    • Rubble projectiles now emit light.
    • Now passively emits red light during nighttime.
    • Rubble attack telegraphs with dust on the ground.
      • Now has a longer windup in Eternity Mode only.
    • Certain ice spikes have a shorter lifespan.
    • Ice spikes now grant the player a longer invulnerability frame window on hit to avoid double hits.
    • No longer inflicts
      Slow.png
      Slow.
    • Slightly increased grab attack cooldown from 12.5 seconds to 13.33 seconds.
  • The Destroyer (Eternity Mode)The Destroyer (Eternity Mode):
    • Damage reduction during the coil was reduced from 90% to 60%, with the exception of the final phase.
    • Reduced held weapon resistance from 60% to 30%.
    • Flying Knife.png
      Flying Knife is now exempt from The Destroyer's per-hit pierce resistance.
  • The Twins (Eternity Mode)The Twins (Eternity Mode)The Twins (Eternity Mode):
    • Map Icon Retinazer (Eternity Mode).png Retinazer:
      • Decreased Retinazer's recoil in phase 2.
      • Retinazer now moves towards the player while preparing the deathray spin.
      • Decreased the duration of
        Burning.png
        Burning from the deathray from 5 seconds to 2.5 seconds.
  • Skeletron Prime (Eternity Mode)Skeletron Prime (Eternity Mode):
    • Now shares health with the arms.
      • To compensate for this, the arms have 90% damage resistance, and the base health was increased from 1.2x to 1.4x
  • Abominationn (boss)Abominationn:
    • Reduced base health from 750,000 to 680,000 to compensate for the Cosmic Core change.
    • The split scythe line telegraph lasts longer to telegraph the scythe movement properly.
    • In Phase 2, the scythes launched after the Styx Gazer slashes start slow and accelerate (faster in Masochist Mode).
      • They now also deal damage in Eternity Mode.
    • Flocko attack now has slightly more spread in Phase 2.
      • Now fires 5 per spread in Masochist Mode.
    • Deletes all existing auras on spawn, preventing aura stacking.
    • The border now inflicts Burning instead of damaging the player.
      • The player is still damaged by the border.
    • No longer inflicts
      Berserked.png
      Berserked with any attack.
    • The arena can no longer damage the player at the start of the fight.
    • Now has 2 UFOs during Phase 1 scythe attack.
    • Phase 1 delayed scythe projectiles are predictive.
    • Phase 1 dashes are much faster.
    • Now has a split scythe line telegraph.
    • Laevateinn now telegraphs both sides.
  • Mutant (boss)Mutant:
    • Void rays now have a subtle short telegraph from the eyes.
      • The telegraph is still absent in For The Worthy.

Enemies

  • Ice Golem.gif
    Ice Golems and
    Sand Elemental.gif
    Sand Elementals:
    • No longer spawns randomly in Pre-Hardmode. Rather, being in a Sandstorm or Blizzard for enough time spawns them, with a chat message warning about their spawn.
    • They don't deal contact damage until they fall below 100% health.
  • Rock Golem.gif
    Rock Golems:
    • In Pre-Hardmode, they start as idle until they fall below 95% health.
  • Parrot.gif Parrots,
    Man Eater.gif
    Man Eaters, and
    Nutcracker.gif
    Nutcrackers:
    • Moved Masochist Mode Pre-Hardmode Parrots and instakill Man Eaters, Parrots and Nutcrackers to Masochist Mode For The Worthy.
  • Flying Fish.gif Flying Fishes:
    • Greatly decreased water spout fire rate from 1.167 seconds to 5 seconds.
  • Crawdad.gif Crawdads and Crab.gif Crabs:
    • Replaced bubble spam with a backhop bubble attack.
  • Corruptor.gif Corruptors:
    • Tweaked the flamethrower attack, along with being more telegraphed.
  • Undead Miner.gif Undead Miners:
    • Fixed an issue where the bomb dealt more damage than intended.
  • Shark.gif Sharks:
    • Reduced the maximum horde size from 5 to 2.
  • Sand Shark.gif Sand Sharks and its variants:
    • Reduced spawn rate by 50%.

Items

  • Rod of Discord.png Rod of Discord:
    • No longer damages the player on use.
      • Instead,
        Chaos State.png
        Chaos State now reduces the player's damage, defense, and damage reduction by 40%.
  • Gladius.png Gladius:
    • No longer has the damage increased by 25%.
      • Instead, the hit rate was increased to match the swing speed.
  • Cactus armor.png Cactus Armor:
    • The set bonus tooltip now states immunity to cactus damage in Eternity Mode.
  • Rebalanced several Golem-tier weapons.

Other Changes

  • Improved sub-pixel scaling for the difficulty selection screen.
  • Fixed Masochist Mode multiplayer respawn prevention text sometimes displaying in singleplayer.