0.7.3
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Fargo’s Soul Mod v0.7.3 served to add several new Weapons as well as add, rebalance, and fix several things in Eternity Mode.
Additions
- Added several Eternity Mode features, changes, and fixes (See wiki page for full notes)
- Added Hive Staff, The Blender, Dark Star Cannon, Rockeater Launcher, and The Landslide
- Added Gittle's patreon player effect
- Added some missing tooltips and sprites
Changes
- The Big Sting now fires 2 stingers at once
- Buffed Eater of Worlds Staff damage, gave it a value, and fiddled with segment distance
- The Dicer works with Yoyo Bag accessories now, also nerfed its damage, range, duration, and speed
- Nerfed Hell Zone damage
- The Penetrator has a right click that shoots phantasmal bolts
- The Penetrator disables mounts and carts while dashing
- The Penetrator creates explosions as it hits enemies and removes invulnerability frames
- Slime Rain's slime rain spawns from slightly higher up and has finer randomness
- Nuke Fishron no longer has a %-based minimum damage, but has increased base damage and uses rockets as ammo
- Increased Eternal Energys required for post Abominationn (boss) weapons
- Amalgamated Bullet Pouch and Quiver are post Duke Fishron EX now
- Fossil Enchantment no longer spams bones when you're dead
- Victide Enchantment recipe is now much easier, and several other Calamity Enchantment recipes have been slightly altered
Fixes
- Fixed bug with Mind Break, being able to use it with only 1 minion slot and the minion shooting and then despawning
- Fixed Bulb and Chlorophyte Enchantments crashing with Thorium
- Fixed Force of Life not giving extra wing time
- Fixed Olympian's Soul's Thorium effects only working with calamity and its recipe being broken with Thorium
- Fixed more tooltip errors and altered a few recipes
- Fixed certain effects that occur while attacking going crazy when out of mana and using a magic weapon
Eternity Mode Full Changes
General Changes
- Doubled all boss spawn rates
- Boss scaling cap doubled and all boss minion and projectile attacks scale along with the boss now
- All the Hardmode enemies that spawn in pre-hm, will fake death when killed in pre-hm
- Killing critters will inflict Guilty on you
- Bosses occupy even more slots now
- Aura dust now indicates if aura is reversed
- Added a bunch of lines to the Mutant to tell you things about Eternity Mode
- Mutant's Gift should always be reliably synced in Multiplayer now
- Rain inflicts Wet when not in front of background wall
- Players have an air meter in space
- Fixed Webbed softlock, but actually
- Fixed Calamity messing up biome debuffs and making them not display
Debuff Changes
- Added Lovestruck as its own debuff
- Changed Oiled its own debuff instead of using vanilla's
- Living Wasteland now has a visible aura
- Crippled now has Slow effects built in
- Added Marked for Death and Fused dust
- Hexed produces a little more dust
- Reverse auras have a fixed maximum range (so they don't meme players on the other side of map)
- Midas can affect player
- Changed Mutant Nibble's random debuffs
- Fixed Fused not actually exploding
- Fixed Rotting lowering damage reduction too much
Item Changes
- Added Golden Dipping Vat, Bloodied Skull, Chest of the Jungle, Plantera's Fruit, Sinister Icon, Nymph's Perfume
- Added several missing sprites
- Lowered Agitating Lens scythe spawning speed to sprinting speed
- Corrupt Heart no longer makes spawns tiny eaters when you're dead
- Gutted Heart will now refresh the weakest Creeper when you're at the Creeper cap
- Queen's Stinger doesn't give immunity to stingers or Moss Hornets anymore
- Necromantic Brew and upgrades allow Baby Guardians to spawn
- Necromantic Brew's Skeletron arm minions have increased speed when attacking
- Removed unintentional 2 defense in Necromantic Brew and Pure Heart
- Supreme Deathbringer Fairy has buffed versions of all materials
- Pure Heart recipe now needs Chlorophyte Bars
- Squeaky Toy gives immunity to Guilty and no longer to Purified
- Tribal Charm gives Purified immunity
- Sands of Time gives cactus damage immunity
- Sands of Time won't accelerate respawn during boss fights outside of Eternity Mode anymore
- Security Wallet now gives Midas immunity
- Increased Bionomic Cluster rarity and sell price
- Fixed Bionomic Cluster recipe being broken
- Fixed Skull Charm not actually doing the -10% DR it's supposed to
- Changed how Skull Charm blocks spawns (should work properly in multiplayer)
- Pungent Eyeball's minion is actually a Pungent Eyeball
- Changed Dubious Circuitry's recipe to use Mechanical Boss souls instead of Chlorophyte
- Pumpking's Cape allows you to inflict Rotting on crits
- Heart of the Mutants also gives Moon Leech immunity
- Mutant Antibodies also gives Wet immunity
- Soul of the Siblings minions are contained in one buff
Night
- Demon eyes have a 25% chance to be replaced with Wandering Eyes in Hardmode
- Wandering eyes have 2X HP, inflict Berserked, spawn blood scythes, and are knockback immune in phase 2
- Possessed Armors sometimes spawn Ghosts when killed
- Clowns no longer spawn during invasions
- Probes can swarm as a natural spawn
- Reduced Probe spawn rate a bit
- Zombies break down doors
Desert
- Cactuses inflict damage if you walk into them
- Antlion Chargers now inflict Dazed
- Antlion Swarmers can spawn in swarms
- Dune Splicers are a rare pre-hm lootless spawn
- Sand Sharks and variants may spawn in the Underground Desert
- Desert Djinn curse inflicts biome-based Cursed Inferno or Ichor as well as Silenced
- Sand Poachers shoot venom spit while on walls
- Mummies have low chance to explode into Wall Creepers when killed
Snow
- Spiked Ice Slime spikes inflict Frostburn and Slimed
- Nerfed Ice Tortoise damage reduction to cap at 50%
- Changed how Ice Viking shoots Ice Sickles (he does not shoot when he cannot reach you)
- Ice Golem constantly radiates frostfireballs
The Corruption
- Eaters of Souls shoots cursed fireballs and can ignore tiles
- Cursed Hammer 4X HP, 2X defense, moves faster, is bigger, is immune to knockback, spins up faster as HP decreases, and inflicts Purified, Defenseless, and Infested
- Cursed Hammer have a reverse aura now
- Vile Spit emits Purple Solution
- Corrupt Mimic stomp sprays Purple Solution
The Crimson
- Crimson Axe 4X HP, 2X defense, moves faster, is bigger, is immune to knockback, spins up faster as HP decreases, and inflicts Purified, Defenseless, and Infested
- Crimson Axe have a reverse aura now
- Ichor spit emits Red Solution
- Ichor Stickers may spawn on the surface in Hard Mode
- Floaty Gross inflicts Oozed
- Blood Feeder has 5X HP, lifesteal, and gains damage on hit
- Crimson Mimic stomp sprays Red Solution
Jungle
- Reduced bee promotions from 50% to 33%
- Bees can turn into big hornet variants too and then Moss Hornets in Hardmode
- Hornets have a 50% to ignore walls
- Piranhas inflict Bleeding for longer and will jump out of the water after Bleeding players
- Spiked Jungle Slime spikes inflict Infested and Slimed
- Man Eaters eat you in Hardmode too
- Jungle Creepers also shoot webs when on walls
- All Moss Hornet variants inflict Infested and may spawn in groups
- Derpling Confused aura is back to being reversed
- Angler Fish inflict Bleeding, are transparent until hit, and glow while transparent
- Moths have 2X HP, double speed, and spray dust
- Moths and their dust inflict completely random debuffs
- Arapaimas will jump at you when you're submerged
- Snatcher has Man Eater eating abilities now
- Man Eater and Angry Trapper should not eat you at higher HP than intended now
- In Hard Mode all Hornets are replaced with Moss Hornets except when Queen Bee is alive
- Jungle Mimic stomp sprays Green Solution
Ocean
- Sharks can jump out of the water, they cause Bleeding for longer, and they enrage correctly in multiplayer
- Shark bleed enrage now gives a linear scaling damage boost up to +250% (was exponential)
- Angler Fish and Pigrons may spawn in Hard Mode
Meteor
- Corites no longer spawn but Meteor Heads have 25% chance to be replaced with Corites post Golem
- Tweaked how Meteor Heads dash to hopefully fix issues in multiplayer
Dungeon
- Dungeon guardian always has super speed, shoots skulls, sprays bones, and is immune to debuffs
- Dungeon Guardian's skulls and bones inflict God Eater and Flames of the Universe
- Dungeon Spirit inflicts Cursed
- Dark Caster will teleport away much faster after being hit
- Water Spheres inflict Silenced
- Ragged Caster bolts inflict Reverse Mana Flow
- Diabolist blasts inflict Jammed
- Necromancer shadowbeams inflict Atrophied
- Paladins spawned from Dungeon Slimes should sync properly in multiplayer
- Paladins have Broken Armor aura
- Angry Bones occasionally spray bones
- Post Plantera mage skeletons can become each other
- Dungeon Guardian now counts as a boss and is immune to Valhalla and Pearlwood effects
Floating Islands
- Angry Nimbus and Wyvern spawn in the sky pre-hm
- Wyverns inflict Crippled, Clipped Wings, and Purified
- Wyverns have 2X HP and shoot rings of light balls
Underground / Caverns
- Lost Girls have 300 defense now
- lost girl/nymph have double damage/defense and quadruple life in hardmode
- lost girl/nymph inflicts slow, weak, lovestruck, and has lifesteal on touch
- Nymphs are immune to knockback, have a reverse aura of Lovestruck, and periodically sprays bees everywhere
- Nymphs heal from attacks made by Lovestruck players
- Tim has 3X HP, is immune to fire, and a reverse aura of Silenced
- Mimics don't have Cross Necklace effect in pre Hard Mode
- All Mimics drop fake hearts when killed
- Rune Wizard has 3X HP, is immune to fire, and a second aura of Suffocation
- Rune Wizard inflicts Flames of the Universe on contact, his projectiles inflict Hexed, both inflict Suffocation
- Rune Wizard periodically emits rings of rune blasts
- Skeletons explode into bones when killed
- All bat types can spawn in hordes
- All spiders inflict Infested
- Nerfed web spit damage to always be 36
- Mushi Ladybug and Fungo Fish also burst into spores when killed
- Mushi Ladybug inflicts Darkness and Blackout
- Fungi spores inflict Poisoned, are temporarily invulnerable when spawned, and spawn more randomly
The Underworld
- Red Devils spawn in pre Hard Mode
- Red Devil Tridents travel faster and inflict Marked for Death, Blackout, and Shadowflame
- Lava Slimes can propel themselves upward using lava
- Betsy spawns in hell after Old One's Army tier 3 is completed (was post-Golem only)
- Fire Imps will teleport away much faster after being hit
The Hallow
- Changed Hallowed Mimic to inflict Confused instead of Unstable
- Nerfed Chaos Elemental's Unstable duration
- Enchanted Sword has 4X HP, 2X defense, moves faster, is bigger, is immune to knockback, spins up faster as HP decreases, and inflicts Purified, Defenseless, and Infested
- Enchanted Swords have a reverse aura now
- Illuminant Bats produced from splitting are transparent and drop nothing
- Unicorns create Blue Solution at their feet
- Gastropods explode into lasers when killed
- Small Rainbow Slimes can also spray spikes
- Hallowed Mimic stomp sprays Blue Solution
- Pixies can pass through tiles
Lihzahrd Temple
- Lihzahrds shoot fireballs in phase 2
Events
Blood Moon
- Blood Zombie aura changed to Bleeding
- Blood Zombies inflict Bloodthirsty
Goblin Army
- All enemies inflict Living Wasteland
- Goblin Thieves inflict Midas and have doubled horizontal movement speed
- Goblin Sorcerers will teleport away much faster after being hit
- Chaos Balls are invincible in Hardmode
- Shadowflame Apparations inflicts Shadowflame
- Goblin Summoner has a large Shadowflame aura, shoots Chaos Balls, and also erupts into tentacles when hit
Sandstorm
- Dune Splicers now inflict Clipped Wings
- Sand Elementals constantly spawn Dune Splicers and cause Sandstorms
- Sandnados inflict Dazed
Old One's Army
- Etherian Goblins inflict Poisoned and Bleeding
- Goblin Bombers drop goblin bombs when killed
- Etherian Wyverns shoot bouncy fireballs
- Kobold Gliders scatter spiky balls as they fly
- Wither Beasts have an aura of Withered Weapon and Armor
- Etherian Lightning Bugs create lightning portals and have an aura of Lightning Rod
- Etherian Lightning Bug inflicts Webbed
- Old One's Skeletons can shoot Chaos Balls
- Dark Mage grants an aura of protection to nearby enemies and Lethargic for players
- Dark Mage bolts inflict Hexed
- Ogre inflicts Broken Armor and his stomp inflicts Dazed
- Ogres have an aura of Stinky
- Betsy summons Dark Mages
- Betsy and her attacks inflict Burning now
Frost Legion
- Snow Balla now has 200% horizontal movement speed instead of hyper mode
- Snowman Gangsta bullets ignore walls
- Snow Balla throws snowballs much more aggressively
Pirate Invasion
- All Pirates inflict Midas and Living Wasteland
- Flying Dutchman has a meteor shot minigun and doesn't fly up if above the player
- Enemy cannonballs are extra thick and inflict Defenseless
Solar Eclipse
- Psycho constantly becomes more transparent, uncloaks whenever hit, and inflicts Obstructed
- Mothron shoots eye beams and stingers and also has omega defense and reflects projectiles while laying eggs
- Mothron and Baby Mothron are nearly immune to knockback
- Mothron inflicts Feral Bite and Stunned
- Mothron eggs instantly hatch into Baby Mothrons
- Baby Mothrons now inflict Feral Bite and Guilty
- Baby Mothrons have Squeaky Toy aura instead of inflicting on contact
- Deadly Spheres inflict Darkness and Blackout
- Butcher has knockback immunity and double horizontal velocity
- Reapers inflict Rotting, Living Wasteland, and Marked for Death
- Swamp Thing throws ogre spit
Pumpkin Moon
- Pumpking is immune to Clipped Wings
- Pumpking also inflicts Slow and Rotting now
- Headless Horseman throws horseman's blades at you
- Poltergeist inflicts Silenced and shoots lost souls
- Headless Horseman inflicts Living Wasteland and Cursed
- Changed Hellhound debuffs to Feral Bite and Mutant Nibble
Frost Moon
- Ice Queen is immune to Clipped Wings
- Yetis inflict Frozen and fire homing frostfireballs
- Presents are 100% drop from minibosses now
Martian Madness
- Most enemies in inflict Electrified and Living Wasteland
- Ray Gunners inflict Distorted
Lunar Events
- All pillars are immune to Clipped Wings
- Nebula Beasts inflicts Feral bite/silenced
- Nebula Floaters inflict Silenced
- Corites inflict Slow and On Fire
- Stargazer lasers no longer inflict Withered Armor and Weapon)
Bosses
Eye of Cthulhu
- Blood Sickles are now on a seperate invulnerablity timer
- Can no longer spawn multiple times at once during a Blood Moon
Eater of Worlds
- Eater of Worlds always inflicts 10 minutes of Weak
Brain of Cthulhu
- Illusions are on the minimap too
- Now self-cleanses debuffs (cannot use them to distinguish the real one)
- Creepers shoot ichor whether or not they have line of sight
Queen Bee
- Nerfed Royal Subject HP slightly
Skeletron
- Hands now inflict Dazed instead of Stunned
- Hands shoot skulls and bones when below 50% life
- Changed bone attacks from sprays to rings
- Bones emit light and are really fat so they're actually visible
- Also sprays bones in Dungeon Guardian mode
- Removed Dungeon Guardian form debuff immunities
Wall of Flesh
- Eyes now turn transparent when invulnerable (was red, hard to see)
- Spits fireballs and ichor faster as health decreases and slightly more accurately
- Changed demonic deathray to divine deathray (basically the color )
- No longer steals velocity
- There is now dust dust denoting the deathray range
- Doesn't instakill players while trying to drag them back for fleeing deathray range
- Eye lasers ignore walls too
The Twins
- Retinazer's deathray should be compatible with Calamity Revengence now
- Deathray and dark stars are now on a seperate invulnerablity timer
- Retinazer lasers inflict Ichor
The Destroyer
- Dark stars are now on a seperate invulnerablity timer
- Phase 2 starts at 75% HP now
- Fixed ghost body segements being left ehind when killed
Skeletron Prime
- Dark stars are now on a seperate invulnerablity timer
- Prime cannonballs may inflict Fused
- Prime Cannon switches to star mode twice as often and not just in phase 2
- Removed Dungeon Guardian form debuff immunities
Plantera
- Crystal leaf shots are now on a seperate invulnerablity timer and go though walls
Golem
- Body now also inflicts Marked for Death
- Fist explosions are now on a seperate invulnerablity timer
- Nerfed fireball shotgun in Temple to 3 balls
Duke Fishron
- Added Golden Crate to his drops
- Removed Oceanic Seal from standard fishron
- No longer resists Amalgamated Ammos
- Sharkron no longer shares Fishron's resistances
Lunatic Cultist
- Inflicts Marked for Death and Curse of the Moon on contact
- Added a lunar seal which inflicts Cursed of the Moon and keeps you close
- Added the dreaded Road Roller pillar attack
- The Pillars inflict Stunned, Marked for Death, demount player, and send them flying
- They also inflict the debuff that disables the damage type used most on Lunatic Cultist
- Celestial fragments inflict hexed
- Ancient Dooms have 4x HP, inflict MArked for Death and Shadowflame, and spin around but can't damage until they've faded in a bit
- Fixed clones not shooting lightning bolts directly at the player
Moon Lord
- Added lunar ritual which inflicts Curse of the Moon and keeps you close
- Moon Leech now disables Soul of Terraria's tin crit lifesteal
Wiki pages patched
- Abominationn
- Aerospec Enchantment
- Astral Enchantment
- Darkened Heart
- Dubious Circuitry
- Eternity Mode
- Frigid Gemstone
- Gutted Heart
- Hive Staff
- Ice Queen's Crown
- Mollusk Enchantment
- Omega Blue Enchantment
- Ordinary Carrot
- Plantera's Fruit
- Pure Heart
- Remote Control
- Sands of Time
- Soul of Terraria
- Soul of the Master
- Squeaky Toy
- Statigel Enchantment
- The Big Sting
- The Penetrator
- Tribal Charm
- Valhalla Knight Enchantment
- Victide Enchantment
- Wretched Pouch
- Wulfrum Enchantment