Soul of Terraria

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Soul of Terraria
  • Soul of Terraria.gif
Stack digit 1.png
Statistics
TypeShield – AccessoryCrafting material
TooltipSummons fireballs, shadow orbs, icicles, leaf crystals, flameburst minion, hallowed sword and shield, and beetles
Right Click to Guard
Double tap down to spawn a sentry, a banner, and a portal, call a storm and arrow rain, toggle stealth, and direct your empowered guardian
Gold Key encases you in gold, Freeze Key freezes time for 5 seconds, minions spew scythes
Solar shield allows you to dash, Dash into any walls, to teleport through them
Throw a smoke bomb to teleport to it and gain the First Strike Buff
Attacks may spawn lightning, a storm cloud, flower petals, spectre orbs, a Dungeon Guardian, snowballs, spears, or buff boosters
Attacks cause increased life regen, shadow dodge, Flameburst shots, meteor showers, and reduced enemy immune frames
Critical chance is set to 25%, Crit to increase it by 5%, At 100% every 10th attack gains 4% life steal
Getting hit drops your crit back down, triggers a blood geyser, and reflects damage
Projectiles may split or shatter and spawn stars, item and projectile size increased, attract items from further away
Nearby enemies are ignited, You leave behind a trail of fire, jump to create a spore explosion
Grants Crimson healing, immunity to fire, fall damage, and lava, and doubled herb collection
Grants 50% chance for Mega Bees, 15% chance for minion crits, 20% chance for bonus loot
Critters have increased defense and their souls will aid you, You may summon temporary minions
All grappling hooks are more effective and fire homing shots, Greatly enhances all DD2 sentries
Your attacks inflict Midas, Enemies explode into needles
You violently explode to damage nearby enemies when hurt and revive with 200 HP when killed
Effects of Flower Boots
'A true master of Terraria'
RarityRarity Level: rainbow
Sell 1 Platinum Coin.png

The Soul of Terraria is a craftable post-Moon Lord accessory that combines the effects of every Force accessory (Timber, Terra, Earth, Nature, Life, Spirit, Shadow, Will, and Cosmos), with some buffed effects.

  • Force of TimberForce of Timber
    Wood Enchantment Bestiary completion and banner gain speed is multiplied by five. While equipped or in the player's inventory, the player gains a shop discount based on bestiary completion (up to a maximum 50% discount with a full bestiary).
    Boreal Wood Enchantment Weapons fire an extra spread of seven snowballs every 0.33 seconds that deal half the weapon's damage.
    Rich Mahogany Enchantment Massively buffs Hooks, increasing their shot speed by 200%, grappling speed by 250%, and retraction speed by 300%. While grappling, the player gains 30% Damage Reduction and a 500% thorns effect.
    Ebonwood Enchantment Provides an aura of Shadowflame with a radius of 25 tiles that inflicts the Shadowflame debuff on all enemies within it, instantly kills any enemy with less than 200 HP, and destroys any projectiles that would deal less than 25 damage to the player (accounting for Defense).
    Shadewood Enchantment Provides an aura that inflicts Blood Geyser to all enemies within range; enemies inflicted with Blood Geyser will spew damaging blood when hit. Blood has 60 base damage that scales with the highest damage bonus and inflicts Ichor for 0.5 seconds. This has a cooldown of 0.5 seconds (true melee damage ignores this cooldown).
    Palm Wood Enchantment Pressing the Activate Set Bonus key summons a palm tree sentry that fires nuts (100 base damage) at enemies that explode into fragments (70 base damage), scaling with summon damage. Up to three sentries can be summoned at a time.
    Pearlwood Enchantment Attacks spawn a homing star on hit that deals half the attack's damage with a 0.25 second cooldown. Stars pierce up to two times but lose 20% of their damage with each subsequent hit.

    Terra ForceTerra Force
    Copper Enchantment Critical hits spawn chain lightning that deals 150 magic damage and inflicts Electrified for 3 seconds. This effect has a cooldown of 2.5 seconds.
    Tin Enchantment Sets all weapons critical strike chance to 50%. Critical hits increase critical hit chance by 5% (0.25 second cooldown), up to a maximum of +50% crit chance. At maximum stacks, all attacks heal for 4% of their damage (0.167 second cooldown). Getting hit resets crit chance.
    Iron Enchantment Significantly increases player pickup range. When crafting at an Anvil or Hardmode Anvil, there is a 33% chance that items are not consumed.
    Lead Enchantment Attacks inflict Lead Poisoning, which deals 30 damage per second and spreads to nearby enemies. Damaging debuffs deal 60% less damage to the player.
    Silver Enchantment Grants the ability to Guard from attacks by holding right-click, increasing defense; Guarding at the right moment parries the attack, which negates all damage, provides immunity frames, and grants the Striking Moment buff for five seconds.
    Tungsten Enchantment Increases the size of melee weapons by 300% and triples the size of projectiles every 0.25 seconds. Enlarged attacks deal 20% more damage and have two additional chances to crit.
    Obsidian Enchantment Grants immunity to On Fire! and lava; allows normal range of movement within lava. Attacks spawn explosions on hit with a 0.33 second cooldown (450 damage cap). Attacks no longer require the player to be in lava to trigger this explosion effect.

    Force of EarthForce of Earth
    Cobalt Enchantment Grants a very high explosion jump that deals 250 damage, inflicts Oiled, and provides brief immunity frames. When hit, explode in a much larger area for 400 damage (currently does nothing).
    Palladium Enchantment Hitting an enemy grants the Rapid Healing buff for 5 seconds; hitting an enemy again refreshes this duration. Every 80 HP that the player regenerates releases a large orb of homing, damaging energy with 100 base damage that explodes, scaled to the highest class damage bonus.
    Mythril Enchantment After not attacking for five seconds, attack speed is boosted by +100% for the next five seconds. Attack speed bonus rebuilds over the next five seconds.
    Orichalcum Enchantment Attacks spawn flower petals that fly rapidly towards the target and inflict the Orichalcum Poison debuff. All player-inflicted debuffs deal quadruple damage over time.
    Adamantite Enchantment All projectiles fired by the player or minions will split into three. Split shots deal 33% damage but have 66% less i-frames and gain armour penetration equal to half the damage they dealt.
    Titanium Enchantment Attacking enemies generates a barrier of up to 20 titanium shards that orbit the player and deal 50 base damage, scaled to the highest class damage bonus. Attacking when the maximum number of shards has been reached grants the Titanium Shield buff, providing 75% DR for 5 seconds. This buff has a cooldown of 10 seconds, during which new shards cannot be generated.

    Force of NatureForce of Nature
    Crimson Enchantment After taking a hit, the player is granted the Crimson Regen buff for five seconds, increasing life regen by one tenth of the hit per second until the hit is half healed. The Crimson Regen buff is removed if the player is hit again while it is active.
    Molten Enchantment Creates an inferno ring around the player that ignites nearby enemies and deals 70 damage every 0.5 seconds. Enemies within the ring itself will be afflicted with the Molten Amplify debuff, causing them to take 25% increased damage from all sources.
    Rain Enchantment Summons a large storm cloud that follows the cursor, pouring damaging rain and lightning strikes onto enemies. Grants the effects of the Inner Tube and immunity to Wet.
    Frost Enchantment Icicles will spawn around the player every 0.5 seconds, up to a maximum of 10, and will launch at the cursor when the player attacks. Icicles have 100 base damage, scaled to the highest class damage bonus, and will briefly freeze enemies and inflict Frostbite for six seconds on hit. Pressing the Freeze Key will chill all enemies and projectiles for 20 seconds, slowing them down (this has a 40 second cooldown).
    Chlorophyte Enchantment Summons a ring of leaf crystals around the player that fire crystal leaves at enemies; crystal leaves deal 150 summon damage (scaled with summon damage bonuses). Grants a double spore jump that quickly spawns eight rings of 10 spores while propelling the player upwards, and constantly spawns spore rings while in flight (spores deal 115 damage).
    Shroomite Enchantment All attacks spawn trails of mushrooms every five ticks that deal 50% of the weapon's damage.

    Force of LifeForce of Life
    Pumpkin Enchantment Pumpkins will grow around the player (including in midair). Touching a pumpkin when it is fully grown will heal the player for 50 HP and cause the pumpkin to explode into five damaging embers. Enemies that touch pumpkins will take damage and, if the pumpkin is fully grown, cause it to explode into damaging embers.
    Bee Enchantment Increases the strength of friendly bees. Melee and (most) piercing attacks will spawn a bee on hit (0.25 second cooldown, does not affect worms); bees inherit the crit chance and damage of the attack they were spawned from.
    Spider Enchantment Minions and sentries gain a base 30% chance to crit.
    Turtle Enchantment Grants a passive 4x thorns effect for contact damage. While stationary and not attacking, grants the Shell Hide buff, which provides 90% damage reduction, reflects all contact damage, has a 10x thorns effect, and destroys projectiles on contact. The shell can block 25 attacks in a row before it must recharge for 30 seconds, but regenerates while not in use. While attacking and when any attack (including minions) hits an enemy, fire out a radial burst of 16 cactus needles that deal 80 base damage every 0.25 seconds; enemies killed by needles will explode into another radial burst of 16 needles (this does not chain further).
    Beetle Enchantment After avoiding damage (after taking a hit) for a while, gain the Beetle Endurance buff for three seconds (capped at three stacks), granting +15% damage reduction per stack until the player is hit or three seconds after gaining the third stack. When dealing melee damage, gain the Beetle Might buff for five seconds (capped at three stacks), granting +10% melee damage and speed per stack that slowly deteriorates when not dealing melee damage.

    Force of SpiritForce of Spirit
    Fossil Enchantment When hit, spawn 1-2 bones that are thrown out from the player in random directions and ignore gravity; touching a bone heals 20 HP. When taking fatal damage, revive with 200 HP and spawn a ring of 25 bones at a moderate distance. Revive effect has a four minute cooldown.
    Forbidden Enchantment Double tap the Down Key to summon an ancient storm that deals 15 base damage to enemies within it at the cursor location. Projectiles that are shot through the storm deal 60% extra damage and have a longer lifetime. Touching the storm will refresh the player's wing time (currently doesn't work).
    Hallowed Enchantment Hitting an enemy has a chance to grant the Holy Protection buff for 30 seconds, causing the player to dodge the next attack and gain immunity frames. This effect has a 30 second cooldown.
    Ancient Hallowed Enchantment Summons a Terraprisma minion that scales with summon damage, and grants a shield that can reflect one projectile (cooldown of eight seconds).
    Tiki Enchantment Increases whip range by 20%. Whipping your minions increases their movement speed and guarantees critical damage for 0.25 seconds.
    Spectre Enchantment Damaging enemies may spawn 1-4 homing, damaging orbs that deal 50% of the attack's damage and a healing orb that heals 2-5 HP.

    Shadow ForceShadow Force
    Ancient Shadow Enchantment Summons five orbiting shadow orbs around the player that can be hit with attacks, causing them to explode into a radial burst of 10 homing shadow energy with 50 base damage (scaled to the highest class damage bonus); shadow orbs respawn after four seconds. All attacks have a 20% chance to inflict Darkness on enemies, causing them to occasionally spew out shadowflame tentacles that deal 40 base damage and inflict Shadowflame (currently doesn't work).
    Ninja Enchantment Doubles attack speed and projectile velocity, but halves damage. Also halves the i-frames of attacks and increases armour penetration by 90.
    Crystal Assassin Enchantment Grants the ability to dash a long distance. Pressing the Throw Smoke Bomb key throws a smoke bomb; pressing the key a second time teleports the player to the smoke bomb. After teleporting, the player gains the First Strike buff, which guarantees that the next attack will be a critical hit that deals 3x damage and reduces enemy defense by 10. Using the Rod of Discord will also grant this buff.
    Spooky Enchantment Minions fire scythes every 0.33 seconds that deal their damage and pierce enemies.
    Shinobi Infiltrator Enchantment Grants two types of dash: Infiltrator and Monk. Monk dash has twice the cooldown of a normal dash but grants immunity to damage and debuffs for 0.5 seconds after dashing. Infiltrator dash (replaces Monk dash if it is on cooldown), if dashing into a wall, will teleport the player to the other side of the wall; if there is no wall, then teleports the player forward a moderate distance. Greatly enhances Lightning Aura effectiveness.
    Dark Artist Enchantment Holding and then releasing the Use / Attack key after one second fires a Flameburst minion that acts as a sentry when it reaches the cursor's location, firing explosive fireballs every 0.5 seconds for 10 seconds at enemies. Up to five sentries can be active at once. After attacking for two seconds, switching weapons causes the next attack to deal 2.5x damage and spawn an inferno on hit. Greatly enhances Flameburst Sentry effectiveness.
    Necro Enchantment Grants the effects of the Bone Glove, causing two crossed bones that deal 25 damage and have 25 armour penetration to be thrown every second when using a weapon. Killed enemies will drop a pile of bones (piles ignore gravity); touching a bone pile spawns a friendly Dungeon Guardian that aggressively homes in on enemies and deals 50% of the dead enemy's HP as damage. Every 10% of their HP, bosses drop a bone pile whose Guardian 4% deals of their HP as damage. The Guardian has a chance to crit.

    Force of WillForce of Will
    Gold Enchantment Grants the effects of the Greedy Ring, lowering shop prices by 20%, adding a 20% chance for attacks to spawn 1-10 extra coins, and significantly increasing coin pickup range; all attacks inflict Midas. All coins that the player picks up are automatically sent to their Piggy Bank. Press the Gold key to encase yourself in a golden shell, becoming invulnerable but unable to move or attack for 10 seconds (this has a 60 second cooldown that begins when you press the key); press the key again to cancel the effect early.
    Platinum Enchantment Non-boss enemies have a 20% chance to drop 5x loot.
    Gladiator Enchantment Attacks summon four spears that rain down from the sky upon enemy hits (this effect can occur once every 0.16 seconds); spears deal 25% of the attack's damage. When facing an attack, ignore all knockback.
    Red Riding Enchantment Attacks ignore 10 enemy defense and deal an extra 5 flat damage. This effect stacks up to 10 times with each successive attack (after 0.5 seconds); missing a shot resets the stacks. At 10 stacks, attacks will summon a rain of arrows (based on the arrow type in the player's inventory, defaulting to Venom Arrows) that follows the enemy for five seconds. Subsequent attacks will summon another rain of arrows once the previous has ended until the player misses a shot. These effects are not applied to homing or minion attacks.
    Valhalla Knight Enchantment Increases the effectiveness of all healing by 50%. Greatly enhances Ballista Sentry effectiveness.

    Force of CosmosForce of Cosmos
    Meteor Enchantment While attacking with any weapon, a meteor shower will occur, dropping explosive meteors across the screen with 50 base damage for 10 seconds. The next meteor shower will begin four seconds after the previous ends.
    Solar Enchantment Grants 30% damage reduction and a solar dash, which allows the player to dash through enemies, causing explosions and granting very brief immunity frames. When hit, explode, dealing damage to all nearby enemies. Attacks may inflict the Solar Flare debuff, causing 120 damage per second and an explosion that deals 1000 base damage when the debuff expires.
    Vortex Enchantment Double tap ▼ Down to toggle Stealth, which grants near-invisiblity, massively reduced enemy aggro, +80% ranged damage, +20% ranged critical strike chance, +50% knockback, and reduced movement speed. When entering stealth, spawn a large vortex that lasts for 10 seconds with a 60 second cooldown, drawing in nearby enemies and projectiles. The vortex explodes when it expires, dealing high damage in a large area.
    Nebula Enchantment Damaging enemies has a chance to spawn buff boosters, which can be picked up to increase life regen (+3 per second per stack), mana regen (+10 per second per stack), and damage (+15% per stack). Each buff can be stacked up to three, and will last eight seconds (duration is refreshed when picking up more boosters).
    Stardust Enchantment Summons a Stardust Guardian that attacks nearby enemies with a flurry of stardust punches. Press the Freeze key to stop time for nine seconds, preventing all enemies, bosses, and projectiles from moving for the duration of the effect. This has a 39 second cooldown that begins when you press the key.

  • Crafting

    Recipe

    ResultIngredientsCrafting station
    total: 0 row(s)

    Used in

    ResultIngredientsCrafting station
    total: 0 row(s)

    History

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