Force of Spirit
Type | Accessory – Crafting material |
---|---|
Tooltip | If you reach zero HP you will revive with 200 HP and spawn several bones Collect the bones once they stop moving to heal for 20 HP each Double tap down to call an ancient storm to the cursor location Any projectiles shot through your storm gain 60% damage You gain a Terraprisma familiar that can reflect projectiles Healing potions take effect over time and create a projectile-repelling shockwave Whip your summons to make them work harder, whip range increased Damage has a chance to spawn damaging and healing orbs 'Ascend from this mortal realm' |
Rarity | |
Sell | 12 |
The Force of Spirit is a craftable post-Moon Lord accessory that combines the effects of the Fossil, Forbidden, Hallowed, Ancient Hallowed, Tiki, and Spectre Enchantments.
Effects
When hit, spawn 5 bones that are thrown out from the player in random directions and ignore gravity; touching a bone heals 20 health. When taking fatal damage, revive with 200 health and spawn a ring of 20 bones at a moderate distance. Revive effect has a 5 minute cooldown.
Double tap Down Key to summon an ancient storm to the cursor. The storm lasts 20 seconds, and can be resummoned after touching the ground. The storm deals a base damage of 20, which scales with both the player's magic and summon damage boosts. Flying through the storm will refresh flight time. Any projectiles shot through the storm will gain 60% damage.
Increases the total healing of any Healing potions by 70%, but spreads the healing out over a duration equal to 0.1 * the amount healed, in seconds. When the healing item is used, a shockwave will be creating around the player, which repels all hostile projectiles in a 21.875 tile radius around the player.
Summons a Terraprisma minion which will follow the cursor. Pressing ⚷ Open / Activate will cause the sword to swing, dealing a base damage of 600 which scales with the player's minion damage. This swing additionally can reflect up to 10 enemy projectiles that deal less than 200 damage. After reflecting a projectile, it will go on cooldown for 15 seconds.
Increases whip range by 20%. Allows whipping minions, which makes them move twice as fast and and guarantees critical strikes for 0.33 seconds.
Hitting enemies spawns damaging spectre orbs that deal 50% damage and a healing orb that heals 2-5 health every 0.083 seconds.
Crafting
Recipe
Used in
Trivia
- The Force of Spirit is the only vanilla force that requires 1 pre-Hardmode enchantment. Likewise, The Terra Force is the only force which requires only pre-Hardmode enchantments.