Copper Enchantment
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Copper Enchantment
Statistics
Type | Accessory – Crafting material |
---|---|
Tooltip | Crits have a chance to shock enemies with chain lightning Wet enemies have a chance to be shocked without a crit 'And their music was electric' |
Rarity | |
Sell | 2 |
Dropped by | ||
---|---|---|
Entity | Quantity | Rate |
Champion of Terra | 1 | 33% |
The Copper Enchantment is a craftable Pre-Hardmode accessory that is themed after Copper armor. When equipped, hitting an enemy inflicted with Wet or landing a critical strike spawns lightning which chains to 1 nearby enemy with a cooldown of 5 seconds. The lightning has a base damage of 50 which decreases by 15% each hit and scales with magic damage, and inflicts the Electrified debuff for 3 seconds.
Equipping it alongside the Wizard Enchantment will increase the lightning base damage to 200, allows the lightning to chain to 5 enemies, and halves the cooldown.
Crafting
Recipe
Used in
Notes
- When the target is hit while inflicted with Wet, it has a 25% chance to spawn lightning without critical strikes.
- The lightning will only target enemies that haven't been hit by lightning.
- While the Copper Enchantment has a rarity of 3, it does not use the standard orange color for its item name. Instead, it uses a custom rarity color of #D56617 ●.
Trivia
- The symbol on the Copper Enchantment resembles a lightning bolt.
- The flavor tooltip is a reference to the Ukulele item from the Risk of Rain series of video games.
History
- 1.6.1:
- Damage increased from 35 to 50.
- In Terra Force, damage increased from 150 to 200.
- Lightning deals less damage per hit enemy.
- 1.6: Wet enemies have a 25% chance start lightning without critical strikes.
- 1.4.1:
- Now only triggers on critical strikes and deals slightly more damage.
- Trigger cooldown is further reduced.
- 1.4.0.7: Sprite updated.
- 1.4: Adjusted.
- 1.3.96: Recipe changed.
- 1.3.9: Reworked:
- Lightning is visually smaller.
- No longer a bonus if the enemy is wet.
- The chance to trigger is 4x higher.
- In Terra Force, the effect can hit 2x as many targets.
- Deals 5x damage and has a cooldown less than half.
- 1.1.1: Removed effects of Copper Buckler.
- 0.7.0:
- Recipe changed.
- Increased bonuses against wet enemies.
- Moved to Pre-Hardmode.
- 0.6.0:
- Added a cooldown between chain lightnings, but the damage of lightning increased.
- Moved to Hardmode.