Force of Nature

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Force of Nature
  • Force of Nature.png
Stack digit 1.png
Statistics
TypeAccessoryCrafting material
TooltipHeal back 50% of damage taken after not getting hit for 7 seconds, twice
Nearby enemies are ignited in a greater radius
Spawns an umbrella to block projectiles from above
Icicles will start to appear around you
Press the Freeze Key to temporarily chill everything
Summons a ring of leaf crystals to shoot at nearby enemies
Grants a double spore jump and a dash
Not moving puts you in stealth
All attacks gain trails of mushrooms
'Tapped into every secret of the wilds'
RarityRarity Level: 11
Sell 12 Gold Coin.png

The Force of Nature is a craftable post-Moon Lord accessory that combines the effects of the Crimson, Molten, Rain, Frost, Chlorophyte, and Shroomite Enchantments.

Effects

Crimson Enchantment After taking a hit, the player is granted the Crimson Healing buff for fourteen seconds. Every seven seconds, half the damage taken is instantly healed. Getting hit again will cancel the Crimson Healing buff.
Molten Enchantment Creates an inferno ring around the player that ignites enemies within an 18.75 tiles radius and deals 80 damage every 0.5 seconds. Enemies within the ring itself will be afflicted with the Molten Amplify debuff, causing them to take 25% increased damage from all sources.
Rain Enchantment Spawns an umbrella above the player which grants slow falling and can reflect projectiles from above. Reflected projectiles deal 6x the damage. The umbrella will break after taking 400 damage, and has a 15 second cooldown after breaking. Additionally grants the effects of Inner Tube, makes all attacks inflict Wet, and grants immunity to Wet.
Frost Enchantment Icicles will spawn around the player every 0.5 seconds, up to a maximum of 10, and will launch at the cursor when the player attacks. Icicles have a base of 100 damage, which scales with the highest class damage boost, and enemies hit are inflicted with Frozen for 0.25 seconds and Frostbite for 6 seconds. Pressing the Freeze Key will chill all enemies and projectiles for 20 seconds, which reduces their velocity by 50%. This has a 60 second cooldown.
Chlorophyte Enchantment Summons a ring of five leaf crystals around the player that fire crystal leaves at enemies; crystal leaves deal 65 summon damage, which scales with summon damage boosts. Grants a double spore jump that spawns eight rings of 10 spores while propelling the player upwards, and constantly spawns spore rings while in flight. Spores deal a base of 103 damage which scales with the highest class damage boost.
Shroomite Enchantment All projectiles spawn mushrooms as they travel. Mushroom projectiles deal 25% of the attack damage and have a base cooldown of 1.25 seconds which decreases based on how far away mushrooms are from the base projectile. It also grants the ability to enter stealth mode whilst stationary. While in stealth mode, mushroom base cooldown is reduced to 0.83 seconds, and melee attacks fire several spinning mushrooms on swing that deal 25% damage.

Crafting

Recipe

Used in

History

Fargo's Souls Mod:
Slime King's Slasher.png Weapons • Squeaky Toy.png Accessories • True Mutant Body.png Armor • Sands of Time.png Tools • Celestial Seal.png Consumables • Top Hat Squirrel.png Town NPCs • Mutant's Gift.png Eternity Mode • Forbidden Enchantment.png Guides