1.6
Fargo's Souls Mod v1.6 served to add Banished Baron, Rework and rebalance several enchantments and add polish.
Additions
NEW BOSS:
NEW ITEMS:
- The Baron's Tusk
- Naval Rustrifle
- Rose Tinted Visor
- Decrepit Airstrike Remote
- Rusted Oxygen Tank
- Prisma Regalia (Empress of Light drop)
- Re-added Hive Staff (obtained by shimmering The Small Sting)
- Patreon Item: Sentient Gyro
- Patreon Item: Eulogist's Doomsday Scenario
- New main menu theme with logo, background, and music (in Music Mod).
- New config that makes toggles hidden until you equip an accessory affected by the toggle
- Added "Reload Toggles" button to toggle menu
Changes
Enchantment Accessories
- Reworked Apprentice Enchantment:
While attacking, fire your next closest weapon's projectile as support
- Reworked Dark Artist Enchantment:
While attacking, fire your next 2 closest weapon's projectiles as support and Summons a Flameburst minion that will also fire while you attack
- Reworked Ninja Enchantment:
Your projectiles deal more damage and knockback the faster they're moving. While you're moving slowly, double your projectile speed.
- Reworked Wizard Enchantment:
Now only grants the Force effect benefit to an Enchantment in the slot directly below itself. Buffed the Force effects of several other enchantments. All enchantments now have force effects and are affected by Wizard Enchantment. Enchants have a visual glow when empowered by Wizard Enchantment
- Reworked Gladiator Enchantment:
Spears rain down on hit enemies Double tap down to place a banner that lasts 15 seconds While close to the banner, spear rain is stronger Being close to the banner also grants knockback immunity, 5% increased damage and 10 increased defense
- Reworked Meteor Enchantment:
Drastically increases your run acceleration, and decreases your momentum Moving creates a fire trail Force effect adds current meteor rain, identical to current force effect
- Reworked Bee Enchantment:
Allows flight and slow fall (strength of Fledgling Wings) While flying, leave behind flowers that take 4 seconds to form petals Touching fully formed flowers grants Honey (buff) and creates a swarm of bees Effects of Hive Pack Force Effect upgrades wings to hardmode level and increases bee damage
- Reworked Hallowed Enchantment:
Healing potions restore 20% more, but take effect over time Using a healing potion creates a shockwave that repels nearby enemy projectiles Force Effect increases potion upgrade from 20 to 40%
- Reworked Ancient Hallowed Enchantment:
Summons a Terraprisma familiar that scales with minion damage The sword follows the direction of your mouse Press Right Click to slash with the sword Slashing enemy projectiles reflects them back at the enemy Reflects has a 15 second cooldown and can only affect projectiles that deal less than 150 damage Force Effect: Sword damage increased, projectile damage cap increased to 200
- Reworked Rain Enchantment:
Spawns an umbrella that reflects projectiles from above and grants featherfall. It will break for awhile after taking so much damage All attacks inflict Wet
Crafting any item for the first time has a 33% chance to not consume ingredients, does not work on any item crafted using Crucible of the Cosmos Force effect: Chance increased to 50%
Increased mount speed and acceleration Increased defense while mounted Grants a fart jump and fall damage immunity while mounted
Squire Effects + more defense Grants all mounts a multi-directional dash
Projectile cooldown increased Size increase 150% -> 100% Force size increase 300% -> 200% Force damage 20% -> 15% Terra Blade and its components, Horseman's Blade, Sky Dragon's Fury alt-fire and Ghastly Glaive now work correctly with size increase Fixed Vineslinger and Starlight drawing incorrectly when size increased (no functional change)
Increased damage over time Now applies On Fire! to player while enemies are close
Grants immunity to Oiled Now bypasses items preventing hell from applying On Fire! Made NPC fire immunity a passive effect in your inventory and applied it to all Ash Wood Enchant upgrades
Touching tornado now gives wing time back Tornado cannot be resummoned before you've touched the ground
Decreased the fire rate of Palm Wood Enchantment sentry with force effect from 30 to 35 Max sentries with force effect 3 -> 2
Laser base damage 75 -> 35 Laser force damage 150 -> 65 Minion spawns with cooldown at maximum, fixing re-equip abuse
Armor penetration 10 -> 6, flat damage 5 -> 3, force effect or red riding enchant upgrade it to old numbers
Added force effect: arrow rain has less cooldown and deals more damage
Pumpkins only hit enemies when fully grown
Wet enemies have a 25% chance to be shocked without a crit
Mushroom spawn speed scales off of distance traveled instead of set timer
Removed Greedy Ring from recipe and effect, added a Gold Bunny and Gold Goldfish instead
- Desert Scourge takes reduced damage from Lead Poisoning
Soul Accessories
- Changed Supersonic Soul recipe to take Bundle of Horseshoe Balloons instead of normal Bundle of Balloons
Other Accessories
- Decreased endlag of Wretched Pouch and slightly reduced slowdown
- You can now parry while mounted
- Custom dashes (Monk Enchantment, Shinobi Infiltrator Enchantment, Deer Sinew and Jungle Enchantment) now have the exact same input system as vanilla dashes, and work with Mutant Mod’s new Dash Key and dash input config
- Added soul toggle for Aeolus Boots Frog Leg effect
- Terraspark Boots ingredient and effect moved to Zephyr Boots, no longer needs Lightning Boots
- Wand of Sparking in Apprentice's Essence recipe replaced with Wand of Frosting
- Autofire from Box of Gizmos and Tribal Charm removed.
- Puff in a Bottle now uses a custom puff jump with jump height.
Weapons
- Devious Aestheticus, Destroyer Gun, and Overgrown Key now use static immunity frames instead of global
- Big Brain Buster damage 222 -> 170
- Gold value of all Lifelight weapon drops reduced from 25 to 10
- Enchanted Lifeblade damage buffed from 22 to 53, but benefits much less from melee speed
- Doubled the damage of Lightslinger’s lightbomb
- Crystalline Congregation maximum crystals per barrage 20 -> 30
- Raised the mana cost of Crystalline Congregation from 5 to 7
- Tripled time until Expixive Staff minions explode, tripled damage of explosion, and slightly decreased damage of normal shots
- Expixive Staff base damage halved, but ratio of damage transferred to projectiles and explosion doubled
- Flesh Hand damage increased from 30 to 38
- The Small Sting damage increased from 39 to 45
Other Changes
- Updated every single loadout recommendation for Eternity Advisor
- Changed Deviantt’s Gift:
Life and Mana Crystals removed. Insta Houses and Mini Instabridges reduced to 2 each. Half Instavator removed. Grappling Hook removed. Storage units reduced to 4. Added 1 Squirrel
- Removed following items from being dropped on first Wall of Flesh kill:
Adamantite Pickaxe
Angel Wings
Altar Exterminator
Adamantite/Titanium Forge
Mythril/Orichalcum Anvil
3 Crystal Balls
- Low Ground now makes you unable to stand on platforms instead of actuating them
- Removed slot priority for Mutant's Pact slot
- Resprited many items and accessories
- Added Wikithis support
- A massive amount of bugfixes.
Eternity Mode Changes
General Changes
- Antlion Charger no longer drop Fast Clock before Brain of Cthulhu or Eater of Worlds have been defeated
- Reduced breath loss in Space
- While no boss is alive, non-boss enemies have 10% extra health (only outside of Master Mode)
- Frost Moon and Pumpkin Moon wave regress moved to Masochist Mode
- Get fixed boi seeds always activate Masochist Mode.
- Buff to Hardmode ore swords:
-Attack speed increased by 50% -Applied corresponding Eternity spear buff effects to them (Cobalt explosions, Palladium heal buff, etc)
- Spear rework damage increase (to compensate for less hits) now applies to projectile itself, instead of the item
- Limited Cobalt Naginata on-hit explosions to 2 per swing
- Buffed damage of Eternity Mode Orichalcum Halberd and sword petal projectile
- Buffed damage of Eternity Mode Adamantite Glaive, Adamantite Sword, Titanium Trident and Titanium Sword
- Made reworked spears animation run after normal AI, meaning normal effects still apply automatically, and removed manual re-additions of these effects
Copper coin damage increased by 60% Silver coin damage reduced by 10% Gold coin damage reduced by 53% Platinum coin damage reduced by 72.5%
- Flying Dragon damage reduced by 30%
- Blizzard Staff damage and speed reduced by 30%
- Rainbow Crystal Staff damage reduced by 40%
- Lunar Portal Staff damage reduced by 50%
- Star Cannon damage reduced by 45%
- Super Star Shooter pierce reduced
- Obsidian Swordfish damage reduced by 20%
- Starlight damage reduced by 40%
- Uzi damage reduced by 12%
Bosses
- Trojan Squirrel
- Now drops a Squirrel Hook
- Skeletron (Eternity Mode)
- Fully reworked AI of hands, two new attacks and new passive movement
- No longer has massive defense while second set of hands are alive, still halves damage taken
- Reworked rest of moveset to work well with new hand AI
- Banished Baron
- Added
- Lifelight
- Large visual overhaul
- Renamed from Lieflight to Lifelight
- Base damage 55 -> 70
- Base health 47k -> 44k
- Splitting bomb damage in Masochist Mode 150% -> 100%
- Splitting bomb split damage 75% -> 100%
- Periodic splitting bomb now happens throughout Phase 1, instead of once during the phase transition
- Deathray damage 100% -> 120%
- Made homing swords attack slightly more forgiving
- Several tweaks to deathray spin attack
- Hitting a bouncy cage wall in the Masochist Mode desperation attack now removes your active hooks
- Betsy (Eternity Mode)
- Resprited
- Immune to damage while targeting Eternia Crystal
- Lunar Pillars
- Health decreased
- Increased required shield strength to break out to 70, post-Moon Lord this means they break out instantly
- Heal distance decreased to aura size, heal increased
- Fixed bug where stat changes applied outside of Eternity Mode after rejoining the world
- Solar Pillar (Eternity Mode)
- Health of Masochist Mode-exclusive Crawltipede sextupled
- Stardust Pillar (Eternity Mode)
- Stardust minions' health reduced from 12k to 10k.
- Stardust minions are immune while no players are within aura
- Moon Lord (Eternity Mode)
- Can be hit by rogue projectiles during Solar phase
- Eridanus, Champion of Cosmos
- Resprited
- Abominationn (boss)
- Reduced maximum angle change on reposition during normal scythe attack
- Boss Checklist entry is further down if Calamity is loaded
- Mutant (boss)
- Boss Checklist entry is further down if Calamity is loaded