1.4.1

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Fargo's Souls Mod v1.4.1 served to add Lifelight, add custom presets, rework many accessories, rebalance some weapons, and make various difficulty adjustments.

Additions

Changes

Enchantment Accessories

  • Wizard Enchantment now lists the bonuses it will give you if equipped
    • Now crafts into Force of the Cosmos
  • Wood Enchantment quality of life buff, shop discount secretly works from vanity slots as well
    • Now doubles banner rates as well
    • In Force, both multipliers are increased to 5
  • Boreal Wood Enchantment buffed, damage cap raised from 20 to 30
    • In Force, fires 7 snowballs and twice as often
  • Rich Mahogany Enchantment buffed, grants 10% DR while grappling instead of 10 defense.
    • In force the DR and thorns is increased greatly
  • Ebonwood Enchantment buffed, Aura now destroys any incoming projectiles that would deal less than 10 damage to you considering your defense. In the Force this is increased to 25 damage and any npc with less than 200 HP is instantly killed in the aura.
    • Aura size decreased to match Shadewood.
    • Aura size is doubled in Force.
  • Shadewood Enchantment buffed, in Force aura size is now slightly larger and blood damage is tripled
  • Palm Wood Enchantment buffed, in Force attack damage increased from 45 to 100 and you can spawn up to 3 of them
  • Pearlwood Enchantment star damage is now based on half of the attack that spawned it with a cap. Enchant cap is 100, Force cap is 250
  • Copper Enchantment now only procs on crits and deals slightly more damage
    • In Force, proc cooldown is further reduced
  • Tin Enchantment in Force your crit can go up to 50% no matter what your base crit is
  • Iron Enchantment reworked, parry moved to Silver Enchantment, added 33% chance to not consume materials at an Anvil (works at Mythril Anvil in Force)
    • Reduced item range effectiveness to moreso match Treasure Magnet, doubles in Force and again in Soul of Terraria
  • Lead Enchantment now grants 40% resistance to damage over time, 60% in Force
  • Silver Enchantment reworked, Moved increased minion speed to Ninja Enchantment, Now has Iron’s old parry
    • Removed sword minion
    • Now crafts into Terra Force
  • Tungsten Enchantment now always effects Lances
    • In Force, projectiles are increased in size twice as often
  • Obsidian Enchantment removed whip range, when explosions spawn also applies Firecracker debuff
  • Ancient Cobalt Enchantment buffed, explosive jump now inflicts Oiled
  • Cobalt Enchantment buffed, jump explosion is now smaller (the same size as Ancient Cobalt), but the jump is even higher and grants brief immunity frames, on hit explosion damage increased overall
  • Palladium Enchantment buffed, orb damage increased slightly
  • Orichalcum Enchantment nerfed, dot multiplier nerfed to 2.5x and 4x in Force
  • Adamantite Enchantment buffed, in Force splits projectiles into 3
  • Titanium Enchantment buffed, when at max shards you gain 50% damage resistance (75% in Force) for 3 seconds (5 in Force), cooldown of 10 seconds
    • Reduced max shards from 25 to 20
    • Shard damage now scales and has higher base damage in Force
  • Jungle Enchantment bug fix, grappling restores the double jump as intended
  • Snow Enchantment duration buffed from 10 to 15 seconds
  • Ninja Enchantment reworked, now grants the old Silver minion speedup but it now affects all projectile types
    • In Force, armor pen increased to 30 and speed increased to 3x
    • No longer crafts into Crystal Assassin Enchantment
  • Crystal Assassin Enchantment Now has Ninja's old effect all to itself
    • Removed Volatile Gel effect
  • Meteor Enchantment reworked
    • Recipe changed to make it available pre-hardmode
    • Reduced stats
    • Meteors have a chance to specifically aim for enemies, effectively improving hit rate
    • Drastically extended meteor shower duration until enough enemies are hit, improving consistency
    • Added a Wizard Enchantment/Force-upgraded variant
  • Frost Enchantment duration buffed from 15 to 20 seconds and icicles inflict Frostbite

Force Accessories

  • Several additional Force effects added and buffed (listed in Enchantment section)

Soul Accessories

  • Trawler's Soul added Volatile Gel effect
  • Supersonic Soul buffed, now confers effect of Magiluminescence and Frog Leg (previously did not give these effects due to an oversight)
  • Soul of Eternity price increased

Other Accessories

  • Gutted Heart buffed, Gutted Creepers take 95% less contact damage from enemies (was 50% reduction)
  • The Queen's Stinger nerfed, dash cooldown increased by 1 second
  • Necromantic Brew buffed, extends your dash length
  • Sparkling Adoration nerfed/bug fixed, cannot gain graze from enemies flagged as having no contact damage e.g. Cultist, Deviantt
  • Pungent Eyeball buffed, drastically increases spawn rate of any enemy that appears on Lifeform Analyzer
  • Tribal Charm click bonus has a buff and visual effects to better denote its existence
  • Wretched Pouch has a debuff and tentacles always attack while you attack instead of only near enemies, this makes it easier to recognize that its effect exists
  • Wyvern Feather and upgrades buffed, has stabilized gravity effect
  • Fused Lens buffed, Twins Install can be toggled on and off at will
  • Remote Control nerf/bug fix, no longer refreshes Supercharged every time a bolt or beam attack hits you
  • Magical Bulb buffed, debuff cleanse cooldown ticks down faster when not attacking
  • Pumpking's Cape bug fixed, toggle disables parry as intended
  • Ice Queen's Crown reworked, graze attacks to gain a freeze bomb
  • Saucer Control Console bug fixed, rockets are no longer invisible
  • Mutant Antibodies buffed, entering water gives refreshed flight time, longer max flight time, and improved acceleration
  • Betsy's Heart nerfed, can only inflict Betsy's Curse by dashing into enemies. The dash now inflicts it for 20 seconds
  • Precision Seal tooltip clarifies you have smaller hurtbox even when not shown
  • Galactic Globe and upgrades nerfed, removed stabilized gravity effect
  • Mutant Eye immunity to Mutant Presence removed

Weapons

  • Changed numerous weapons' projectiles to update their crit chance continuously in order to work properly with crit-modifying effects like Tin Enchantment
  • Leash of Cthulhu damage buffed from 10 to 12
  • Rockeater Launcher adjusted
    • Rocket no longer pierces at all, ensuring it explodes as soon as it hits an enemy instead of exploding behind them
    • Removed guaranteed crit on sweetspot
    • Adjusted knockback
    • Reduced attack speed
    • A hit is now consider sweetspotted if any part of the enemy's hitbox is within the sweetspot range, previously required the center of their hitbox to be in range. This is effectively a massive buff to weapon consistency
    • Improved visual effects to feel more responsive

Other Changes

  • Large under-the-hood refactor to deathray implementation
  • Added config option for toggles menu search bar to reset when menu is closed
  • Fixed various summoner weapons and accessories not receiving summon damage bonuses as intended. Some balance adjustments were made to compensate this to keep their effectiveness roughly the same as before
  • Nekomi armor nerfed, life regeneration halved to 0.5 per second (was 1 per second)
  • Eridanus armor buffed, gives +10% attack speed. Set bonus tooltip changes based on mode to be easier to understand
  • Resprites

Eternity Mode Changes

General Changes

  • Massive internal refactor to reduce enemies having multiplayer desyncs

Enemies

  • Removed increased Undead Miner spawn rate when wearing Mining Helmet
  • Gnomes inflict Stoned
  • Demons can noclip at you
  • Wyvern spawns post-boss in pre-hardmode (used to be any time) and guarantees its accessory drop if killed pre-hardmode
  • Ice Golem and Sand Elemental spawn in pre-hardmode with reduced stats and drops, but guarantee their Eternity Mode accessory
  • Removed all item stealing mechanics entirely

Bosses

  • King SlimeKing Slime
    • When teleporting, always snaps to your elevation even in phase 1 (this makes the fight easier by preventing King Slime from enraging because it teleported from beside you to underneath your platform)
    • Phase 2 begins at 66% life
    • Its old teleport at beginning of phase 2 now occurs at 33% life
  • Brain of CthulhuBrain of Cthulhu
    • Clone takes 0 damage instead of pretending it takes damage, to reduce confusion
    • Real brain cleanses debuffs when it teleports, previously had total immunity
    • Adjusted timing of phase 2 telegraphs and attacks to hopefully be more intuitive
    • Ichor has a sprite
    • Fixed despawning glitch
  • Queen BeeQueen Bee
    • Can no longer cancel dash state when spawning a Royal Subject (this caused Queen Bee to effectively perform a curved dash if brought below a Royal Subject life threshold mid-dash)
    • Fixed Royal Subjects not being lit up by Hunter Potion
  • SkeletronSkeletron
    • Hands will teleport back to head if they stray too far, fixing vanilla behaviour where hands could fling themselves out of the fight and despawn
    • Added 50% damage reduction while hands are alive to fix long-standing issue where respawning hands did not give Skeletron increased defense
  • DeerclopsDeerclops
    • Freezing hands persist much longer and added some effects when mashing to make it more clear that the player should be mashing out
    • Accelerates to catch up if you outrun him for too long, making the fight easier for new players who always run away
    • Has an enrage and freezes you if you spend too long in the dead zone directly above him
  • Deviantt (boss)Deviantt (boss)
    • Increased max life by x1.2
    • Phase 2 begins at 66% (was 50%)
    • Slightly increased startup of petrify-ray combo
    • Does one empty teleport at beginning of Rune Wizard attack to give more time to react
  • Queen SlimeQueen Slime
    • Added startup to her phase 2 vanilla untelegraphed dive attack, but restored also the vanilla area of effect hitbox to it
  • The Twins The TwinsThe Twins
    • Spazmatism nerfed, has some startup on entering its next phase so that it doesn't instantly attack you as soon as it reaches the life threshold
    • Spazmatism nerfed, watches harmlessly if not in phase 2 while Retinazer is doing ray spin
    • Both twins receive 33% damage reduction during ray spin
  • The DestroyerThe Destroyer
    • Adjusted light show visuals
    • Fixed body almost never having contact damage outside of coil
  • Skeletron PrimeSkeletron Prime
    • Phase 2 begins at 80%, was 75%
    • Doesn't spawn second set of limbs until 60%, overall this gives a window of time that makes it easier to recognize what the boss is doing and learn the fight
    • Minor AI tweak so that if spawned directly above you, arms don't stall for an excessive period before they begin moving
    • Stars from spin accelerate after a while to discourage running in straight line
    • Swipe arms alternate between diagonal and cardinal attacks, previously always diagonal which encouraged running in straight line
  • PlanteraPlantera
    • Has a sound cue when firing crystal leaf ring
  • Moon LordMoon Lord
    • Improved visuals of sun throw
    • Made vulnerability subphase timer smoother (previously had conspicuous "jumps" in cycle speed, it is now a continuous gradual transition)
  • Abominationn (boss)Abominationn (boss)
    • Reworked basic scythe attack to strafe around you while attacking more slowly
    • Removed saucers in phase 1, reduced saucers in phase 2
    • Reduced amount of sickles each scythe splits into

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