1.4.1.1

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Fargo's Souls Mod v1.4.1.1 served to fix various bugs and make some minor changes.

Changes

Enchantment Accessories

  • Wood Enchantment bug fixed, grants the intended 2 or 5 kills per kill instead of 3 or 6, fixed it causing banners to "skipped over" and lost if your kill count didn't exactly land on the banner threshold after a kill, fixed banner bonus not working in multiplayer
  • Iron Enchantment buffed, has full effectiveness on Nebula boosters (previously had an unlisted halved range bonus for them)
  • Snow Enchantment buffed, grants all attacks Frostburn imbue
  • Ancient Cobalt Enchantment exploit patched, the jump no longer gives brief invulnerability if you still have invulnerability from a previous jump
  • Ninja Enchantment buffed, has 15 base armor penetration instead of 10
  • Pumpkin Enchantment adjusted, pumpkins can be collected by other players in multiplayer. Pumpkin max duration reduced from 30 to 20 seconds and damage when fully grown reduced from 50 to 30
  • Necro Enchantment buffed, graves can be triggered by other players in multiplayer
  • Crystal Assassin Enchantment exploit patched, will not give permanent First Strike by using Mutant Mod Rod of Discord hotkey while attacking with Starlight
  • Adamantite Enchantment adjusted. Force effect reduces damage by 33% to compensate for tripling projectiles. Force effect now reduces the invulnerability frames received by enemies to one third instead of half to compensate for the new damage nerf
  • Tiki Enchantment reworked, effect replaced with whipping summons to temporarily buff them
  • Stardust Enchantment overdue bug fix, no longer spawns infinite Stardust Guardians in multiplayer

Force Accessories

Soul Accessories

Other Accessories

  • Agitating Lens buffed, install lasts 7.5sec with 2.5sec cooldown, was 6sec install with 3sec cooldown. Input is now UP+DOWN+Install
  • Nymph's Perfume bug fixed, respawns with full life regardless of factors like unlimited Lifeforce or dying with Oceanic Maul
  • Wretched Pouch buffed, gives +120% damage, but also -20% damage reduction and slows descent while attacking so that the movement penalty cannot be bypassed by using it while falling
  • Concentrated Rainbow Matter adjusted, will not autoheal unless life is very low or enemies nearby, preventing it from always using a potion on respawn
  • Frigid Gemstone buffed, ice blocks inflict Frostburn
  • Abominable Wand buffed, protection from damage over time on revive extended from 5 seconds to 15

Weapons

  • Lightslinger synergy with Adamantite Enchantment nerfed, charges the right click after firing 25 shots instead of after hitting enemies with 20 shots

Other Changes

  • Fixed Stunned debuff not disabling right click

Eternity Mode Changes

General Changes

  • Mutant's Gift tooltip clarifies that it enables Master mode drops

Enemies

  • Total refactor to multiplayer netcode
  • Fixed Mimic failing to spawn in multiplayer
  • Fixed Mimic flying through walls before engaging in combat
  • Fixed Celestial Pillars still having their Eternity Mode changes outside of Eternity Mode if spawned by the Celestial Event and then leaving and rejoining world

Bosses

  • The Twins The TwinsThe Twins
    • Has 50% damage reduction during phase transition animation when spawned
    • Raised damage reduction during ray spin from 33% to 50%
    • Resprited ray attack
  • LifelightLifelight
    • Increased damage reduction during phase transition and certain attacks from 50% to 66%
    • Adjusted durations of some attacks to reduce projectile cap issues
    • Fixed homing projectiles not targeting the boss in phase 3
  • Mutant (boss)Mutant (boss)
    • Adjusted life recovery on entering phase 3 intended to help clarify it is an endurance phase and not actually expected to reduce its life pool through attacks

Wiki pages patched