1.6.1
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Fargo's Souls Mod v1.6.1 served to rework many enchantments and improve balance and polish.
Additions
- NEW ITEM: The Blastbiter
- NEW ITEM: The Biggest Sting
- READDED ITEM: Omniscience Staff
Changes
Enchantment Accessories
- Reworked Pearlwood Enchantment
- Reworked Adamantite Enchantment
- Reworked Crimson Enchantment
- Tungsten Enchantment:
- No longer provides crit rerolls
- Damage bonus is now 7%, 14% with force
- Removed melee speed penalty
- Ebonwood Enchantment:
- Activation time reduced to 3 seconds
- In Force of Timber, effect aura radius 400 -> 500
- Contact damage reduction 10% -> 20%
- In Force of Timber, effect armor penetration 30 -> 40
- Pumpkin Enchantment:
- Pumpkin spawntime 5 seconds to 7.5 seconds
- Pumpkin flame damage 30 to 15
- In Force of Life, pumpkin flame damage 30 to 45
- Hallowed Enchantment:
- Healing from 120% to 140%
- In Force of Spirit, healing from 140% to 170%
- Squire Enchantment:
- Heal bonus from 25% to 10%
- Valhalla Knight Enchantment:
- Heal bonus from 33% to 15%
- In Force of Will, heal bonus 50>20%
- Palm Wood Enchantment:
- In Force of Timber, increased size, damage and speed
- No longer grants an additional sentry
- Gladiator Enchantment:
- Banner 10 defense to 5% DR
- Rain Enchantment:
- In Force of Nature, health from 1000 -> 400
- Copper Enchantment:
- Damage increased from 35 to 50
- In Terra Force, Damage increased from 150 to 200
- Lightning deals less damage per hit enemy
- Monk Enchantment:
- Dashing through enemies now slashes them for damage
- Meteor Enchantment:
- Now uses Magiluminescence in recipe instead of Space Gun and provides its effects
- Titanium Enchantment:
- Effect Damage Reduction 50 -> 25%
- In Force of Earth, Damage Reduction 75 -> 35%
- Shinobi Infiltrator Enchantment:
- Dashing through enemies now slashes them for damage
- In Force of Will, Damage increased
- Ancient Shadow Enchantment:
- Fixed shadowflame damaging player instead of enemies
Soul Accessories
- Supersonic Soul recipe changed
Other Accessories
- Reworked Universe Core
- Special Dash cooldown 3 -> 5 seconds
- Box of Gizmos grants autofire to non-weapon items
- Darkened Heart eater damage 12 -> 18
- Pure Heart eater damage 38 -> 45
- Seekers inflict Cursed Inferno
- Gutted Heart:
- Creepers inflict ichor
- Creeper cooldown increased based on your missing health
- Fixed Precision Seal not working correctly
Weapons
- Reworked Fish Stick
- The Big Sting is now a slow-firing launcher
- Overgrown Key damage 30 -> 49
- Vineslinger damage 52 -> 58, increased speed and travel distance
- Mahoguny damage 45 -> 59
- The Small Sting and The Big Sting now receive a 10% damage bonus from the Hive Pack effect
- Mechanical Leash of Cthulhu damage 244 -> 160 and receives less benefit from Shroomite Enchantment
- Slime Slinging Slasher damage 367 -> 335
- Hell Zone damage 262 -> 274
- Massively buffed Staff of Unleashed Ocean tornadoes
Other Changes
- New explosion animations for Cobalt Enchantment, Ancient Cobalt Enchantment, Obsidian Enchantment
- Reworked Eternity Advisor display
- Fixed Eternity Advisor not selling from Deviantt
- Added Discord and Wiki links in mod description
- Several resprites
- Fixed some other bugs and issues
Eternity Mode Changes
General Changes
- Greater Dangersense Potion from Alchemist NPC Lite disabled while a boss is alive
- Damage reduction capped at 75%
- Internal restructure and rework for damage reduction
- All modifiers on player final damage are now additive, unless otherwise stated
- Warding and Hard modifiers grant 1 less defense before Hardmode
- Warding and Hard modifiers grant +5 maximum life
Bosses
- Trojan Squirrel
- Visual polishing touches and tweaks
- Squirrel rain attack is now 1 second faster
- King Slime (Eternity Mode)
- Minor Rework
- Eye of Cthulhu (Eternity Mode)
- Minor rework
- Queen Bee (Eternity Mode)
- Contact damage while dashing inflicts Broken Armor for 5 seconds
- Skeletron (Eternity Mode)
- Transforms into Dungeon Guardian at daytime
- Deviantt (boss)
- 40% Increased health on Expert Mode
- Wall of Flesh (Eternity Mode)
- 30% Increased health on Expert Mode
- Queen Slime (Eternity Mode)
- Queenly Smash now only deals damage in Masochist Mode
- Banished Baron
- Base health 30500 -> 32000
- Reduced delay between phase 1 attacks and increased swim speed
- Now drops a relic
- The Destroyer (Eternity Mode)
- Reduces the damage of projectiles that hit by 25%
- Coiled up segments at the start of the fight are immune to damage
- Lifelight
- Base health 44000 -> 42000
- Changed mine spawning logic for phase transition attack
- Plantera (Eternity Mode)
- 20% Increased health on Expert Mode
- Golem (Eternity Mode)
- 25% Increased health on Expert Mode
- Duke Fishron (Eternity Mode)
- Resprited
- Vortex Pillar (Eternity Mode)
- Ends desperation attack when you die
- Reworked Vortex Pillar lightning and added new attack variant
- Nebula Pillar (Eternity Mode)
- Changed idle attack
- Improved pattern of Nebula Pillar Arcanum attack shots
- Nebula Mirage pillars now have a random start angle
- Empress of Light (Eternity Mode)
- Projectiles now get low opacity when they aren't damaging
- Mutant (boss)
- Decreased arena aura size during p1 sphere rings attack
- Increased duration of p1 sphere rings attack in Masochist Mode
- During the p1 spear dash attack, arena aura is locked in a stationary position in Masochist Mode
- Mutant p1 arena is enlargened while stationary for dash spam attack in Masochist Mode
- Mutant moves along with Slime Rain
- Fixed bug where p1 arena aura became invisible when Mutant is offscreen