1.6.1

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Fargo's Souls Mod v1.6.1 served to rework many enchantments and improve balance and polish.

Additions

Changes

Enchantment Accessories

Soul Accessories

Other Accessories

Weapons

Other Changes

Eternity Mode Changes

General Changes

  • Greater Dangersense Potion from Alchemist NPC Lite disabled while a boss is alive
  • Damage reduction capped at 75%
  • Internal restructure and rework for damage reduction
  • All modifiers on player final damage are now additive, unless otherwise stated
  • Warding and Hard modifiers grant 1 less defense before Hardmode
  • Warding and Hard modifiers grant +5 maximum life

Bosses

  • Trojan SquirrelTrojan Squirrel
    • Visual polishing touches and tweaks
    • Squirrel rain attack is now 1 second faster
  • Banished BaronBanished Baron
    • Base health 30500 -> 32000
    • Reduced delay between phase 1 attacks and increased swim speed
    • Now drops a relic
  • The Destroyer (Eternity Mode)The Destroyer (Eternity Mode)
    • Reduces the damage of projectiles that hit by 25%
    • Coiled up segments at the start of the fight are immune to damage
  • LifelightLifelight
    • Base health 44000 -> 42000
    • Changed mine spawning logic for phase transition attack
  • Nebula Pillar (Eternity Mode)Nebula Pillar (Eternity Mode)
    • Changed idle attack
    • Improved pattern of Nebula Pillar Arcanum attack shots
    • Nebula Mirage pillars now have a random start angle
  • Mutant (boss)Mutant (boss)
    • Decreased arena aura size during p1 sphere rings attack
    • Increased duration of p1 sphere rings attack in Masochist Mode
    • During the p1 spear dash attack, arena aura is locked in a stationary position in Masochist Mode
    • Mutant p1 arena is enlargened while stationary for dash spam attack in Masochist Mode
    • Mutant moves along with Slime Rain
    • Fixed bug where p1 arena aura became invisible when Mutant is offscreen

Wiki pages patched