1.3.96.4

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Fargo's Souls Mod v1.3.96.4 served to heavily modify some Eternity mode bosses and provide further polish.

Changes

Enchantment Accessories

  • Silver Enchantment tooltip notes the no-pierce minion nerf
  • Molten Enchantment nerfed, explosion damage partially scales with damage taken, maxes at 50 taken
  • Rain Enchantment nerfed
    • Gives x2 damage to non-piercing projectiles (was x3) but x1.2 for piercing (was x1)
    • Uses standard iframes (was static, which resets standard iframes and allows your other projectiles to periodically hit again)
    • Nerfed pierce to 3 with non-piercing and 9 with piercing
  • Frost Enchantment nerfed, freeze duration heavily reduced and damage reduced to 50 (was 75)
  • Chlorophyte Enchantment nerfed, crystal leaf damage reduced to 75 (was 100)

Weapons

Other Changes

  • Nerfed revives to give 2 seconds of iframes on activation (was 3)
  • Fixed Styx Crown causing all hair to be hidden

Eternity Mode Changes

General Changes

  • Buffed Crystal Bullets/Holy Arrows slightly, can spawn secondary projectiles 5 times per second (was 4)
  • Lihzahrd Blessing is more obvious when applied
  • Buffed Snowman Cannon, nerfed nerf -20% (was -25%)

Enemies

  • Voodoo Demon only self-immolates when it has line of sight and becomes more obviously on fire as it burns up
  • Vile Spit is bigger (nerf, easier to see and hit)
  • Eyes no longer inflict Obstructed
  • Face Monster Obstructed aura is smaller
  • Eater of Souls fireball speed and fire rate nerfed
  • Nebula Pillar has an indicator for teleport location

Bosses

  • Eye of CthulhuEye of Cthulhu
    • Removed Obstructed
    • Phase 3 sickle trail is stationary to slightly help denote path taken
  • Eater of WorldsEater of Worlds
    • Fixed never doing sync fly turn when only has one head that keeps getting killed
    • Head segments have 66% DR (was 50%) but boss no longer gains full-body DR on startup of fly turn
  • SkeletronSkeletron
    • Removed hands spraying bones and homing skulls
    • Hands throw skeletons
    • Hands shoot Baby Guardians
  • Deviantt (boss)Deviantt (boss)
    • Removes own debuffs during bribery
    • Briefly holds out hammers before throwing
    • Improved telegraph for shadowbeams
    • Defeat quotes
  • Wall of FleshWall of Flesh
    • Ungodly demonic screeching for phase transitions so they're not lost in the other stock roars
    • Hungries always avoid touching player during cursed flame attack
    • Nerfed mouth, 66% DR but no defense
    • Nerfed speed more
  • The Twins The TwinsThe Twins
    • Improved Retinazer telegraph for which way the deathray rotates
    • Twins despawn together in daytime
  • The DestroyerThe Destroyer
    • Has 90% DR and 0 defense during coil (was 99% DR and full defense)
    • Adjusted phase 3 DR (100% decay to 0% over 8 seconds, was 50% over 10 seconds)
    • Has a timing tell on when coil begins
    • Reduced pierce resist
    • Increased delay between laser rings in coil
    • No longer fires projectiles randomly at all in phase 2
    • Gains two attacks in phase 2, star walls and light show
    • Buffed projectile damage
    • Lightning bolts from Lightning Rod inflict Electrified
    • Sheds probes on its own below 50%
  • Skeletron PrimeSkeletron Prime
    • Nerfed life multiplier to x1.25 (was x1.5)
    • Stars during phase 2 spin become denser as life decreases
  • PlanteraPlantera
    • Buffed life multiplier to x1.75 (was x1.5)
    • Reduced intensity of plantera crystal leaf glow
    • Replaced phase 1 crystal leaf attack with throwing the entire ring which shoots more shots as it flies
    • Temporarily loses shield when throwing crystals
    • Can throw crystal ring in phase 2
    • Tentacles cluster around Plantera
    • Nerfed phase 2 projectile damage
  • GolemGolem
    • Buffed body life multiplier to x5 (was x4)
    • Nerfed jump attacks, geysers/boulders only happen every other jump
    • Buffed projectile damage to 115 (was 92)
    • Body jumps a set distance away during deathray
    • Head tries to avoid going under player normally
    • Head contact damage removed
  • Duke FishronDuke Fishron
    • Internal refactor for how Sharknados don't do contact damage for a brief moment after spawning
    • Sharknado despawns when Fishron despawns
  • Lunatic CultistLunatic Cultist
    • Adjusted ritual rotation speed, now has thresholds at 50% and 25%
  • Champion of SpiritChampion of Spirit
    • Added spawn animation
    • Nerfed hand ring support acceleration
    • Mash indicator appears on grab
  • Champion of LifeChampion of Life
    • Added spawn animation
    • No contact damage when dropping down for dash
    • Timing tell for dash
  • Champion of EarthChampion of Earth
    • Added spawn animation
    • Adjusted phase transition animation, fixed hands not actually pointing the right way at first
    • Blocks sides during fireball spit attack with chain explosions (previously used less-clear fist contact damage)
  • Eridanus, Champion of CosmosEridanus, Champion of Cosmos
    • Added spawn animation
    • Improved phase transition visuals
    • Nebula blazes and meteors ignore tiles
    • Nebula reticle visual adjusted for better sense of timing
    • Murders Deviantt (boss)
  • Abominationn (boss)Abominationn (boss)
    • Buffed life to 650,000 or 1,300,000 (was 600,000 or 1,200,000)
    • Flies slightly closer before fully starting attack AI so more distance to God Eater aura
    • Starts at a random strong and super attack
    • Reduced brightness/duration of some indicators
    • Physically swings Styx Gazer when dashing
    • Buffed number of sickles that split from death scythe in phase 2 but slightly reduced acceleration
    • Buffed phase 2 sickle split attack, they now adjust spread based on player position
    • Removed saucer contact damage (mostly only relevant in multiplayer)
    • Eternity mode buffs:
      • Much higher phase 2 dash speed
      • Styx Gazer super can start in any corner and one blindspot removed
      • Deathray run leaves lingering scythes
    • Defeat quotes
  • Mutant (boss)Mutant (boss)
    • Removed Calamity enrage
    • Flies slightly closer before fully starting attack AI so more distance to God Eater aura
    • Fixed rare bug where Mutant got stuck doing deathray rings forever
    • Phase 2 is always random and new phase transition animation
    • Fixed healing not working in multiplayer
    • Fixed healing being vulnerable to timestop
    • Fixed Eye of Cthulhu sickles not working in multiplayer
    • Improved checks for Eye of Cthulhu, Spectral Fishron not dealing damage too early
    • Internal adjustments to how attacks are chosen, more likely to use spiral streams, True Eyes, glaives
    • Buffed predictive dash, final dash has explosive trail
    • Buffed direct spear throw, now circles while attacking
    • All phase 2 spear attacks occur a random number of times (was always 5)
    • Fixed Penetrator sphere trail explosions being able to damage before their sprite fully appeared, nerfed hitbox slightly
    • Shortened delay between phase 2 attacks slightly
    • Reduced duration of glaives indicators
    • Buffed glaives attack to throw multiple crystal leaf rings, less glaive startup, but each ring is slightly smaller
    • Fixed despawn issues
    • Crystal leaf ring glow intensifies as it prepares to fly
    • Reduced nuke dust again
    • Minor adjustment to explosion visuals
    • Fixed various Eternity mode changes leaking into Expert mode
    • Defeat quotes

Wiki pages patched