1.3.96.2

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Fargo's Souls Mod v1.3.96.2 served to make a variety of bug fixes and balance changes.

Changes

Enchantment Accessories

  • Palm Wood Enchantment bug fixed, sentry was previously considered not actually a minion
  • Ebonwood Enchantment nerfed, enemies are only debuffed while they remain in aura (previously lasted 2 seconds after they left)
  • Tin Enchantment bug fixed, previously ignored any crit modifiers from below the accessory's slot
    • Removed nerf to synergy with Spider Enchantment, no longer halves max crit (was originally implemented to mitigate minions being balanced around not critting back when Tin granted 100% max crit cap always)
  • Silver Enchantment buffed, grants minions increased movement/attack speed
    • Nerfed damage of minion to 20/50/150 (was 30/100/250)
  • Bee Enchantment bug fixed, now allows minions to spawn bees
  • Jungle Enchantment multiplayer spore bug fixed
  • Rain Enchantment nerfed, lightning hit rate reduced and uses x1 damage when absorbing piercing projectile (x3 like before for non-piercing)
  • Ancient Shadow Enchantment nerfed, procs less often, uses 40 base damage (was 50), uses 25% of enemy's contact damage (was 50%)
  • Cobalt Enchantment nerfed, has 20/40/100 damage with Enchantment/Force/Soul instead of using the damage of the projectile that spawned it
  • Spider Enchantment bug fixed, now works on many minions it didn't before including but not limited to
    • Retinamini lasers
    • Pygmy spears
    • Imp fireballs
    • Hornet stingers
    • Stardust Cell shots
    • Sharknado sharks
  • Monk Enchantment bug fixed, buff now disappears when you toggle Monk Dash off
  • Hallowed Enchantment sword visual improved
  • Tiki Enchantment nerfed, reduces summon weapon use speed while you're benefiting from its effect
    • Fixed oversight where it uses your number of minions instead of actual minion slots, which allowed a bug where you can summon more minions than you have slots before they begin disappearing if the minions took up more than one slot each
  • Shroomite Enchantment mushroom hit rate nerfed

Other Accessories

  • Mutant Antibodies nerfed, inflicts reduced life regeneration
  • Heart of the Eternal buffed to give 10% damage and crit (was 5%)

Weapons

Other Changes

  • A variety of internal changes to how projectiles are identified as minions to be more consistent with recognizing them
  • Gaia armor buffed, offense mode grants 10% more damage, 5% more crit, 10 more armor penetration
  • Eridanus armor buffed, minion punches faster in minion phase and fixed bug where phase switch visuals appeared on other players in multiplayer
  • Rabies Vaccine recipe reduced to 30 shots (was 60)
  • Champions drop more or less Enchantments based on difficulty
  • Champions besides Eridanus have slight scaling in multiplayer

Eternity Mode Changes

General Changes

  • Mutant's Gift only spawns Deviantt once per world to mitigate infinite Deviantt exploit and fixed spawning multiple Deviantts per use in multiplayer
  • Deviantt's Gift includes the new Eternity Advisor
  • Reduced use speed of all Old One's Army sentries to reduce effectiveness of resummoning
  • Updated tooltip of all summon weapons to reflect class lock nerf
  • Sky Fracture nerf, -25% damage
  • Snowman Cannon nerf, -25% (was -15%)
  • Razorpine buff, -33% damage, -33% speed (was -33% damage, -50% speed)
  • Spider Staff buff, higher hit rate
  • Deadly Sphere Staff buff, higher hit rate
  • Optic Staff buff, higher hit rate
  • Fused explosion damage is 66% of your current life or max life before modifiers, whichever is higher, also has a visual appearance, can hurt enemies, and ignores most defense and damage reduction
  • Unstable bug fixed where it pretends to teleport other players in multiplayer
  • Bloodthirsty now causes x3 max spawns and x100 spawn rate (was x20 max spawns, x20 spawn rate)

Enemies

  • Fixed naturally spawning Probes having increased life, now only boosted during boss fights
  • Martian Probe and randomly spawning Lunar Event enemies are immune to Suffocation
  • Fixed Celestial Pillars auras not working in multiplayer

Bosses

  • SkeletronSkeletron
    • Fixed bone spray sharing invulnerability frames with Skeletron itself, allowing you to facetank Dungeon Guardian form by taking damage from the bones and not Skeletron
    • Phase 2 attacks scale as life decreases
  • Deviantt (boss)Deviantt (boss)
    • Light ball delay increased and acceleration reduced making it easier to dodge, but drastically buffed to burst into rays that cannot be avoided from outside
    • Fixed multiplayer glitch with the visual sprite overlay causing lag
    • New Yet Another Boss Health Bar boss health bar
  • PlanteraPlantera
    • Nerfed hitbox of Crystal Leaf ring slightly
    • Fixed minor offset issue where Crystal Leaf hitboxes didn't align properly with their sprite
    • Crystal Leaf visuals improved
    • Drops more Chlorophyte Ore
  • GolemGolem
    • Low Ground disables mounts
    • Fixed bug where head would use enraged laser spread after deathray if it started its attack in temple but finished outside
  • Lunatic CultistLunatic Cultist
    • Nebula Sphere behaviour adjusted, periodically speeds up and slows down
  • Moon LordMoon Lord
    • Fixed being immune to Stardust Cell, Pygmy, and Sharknado in stardust phase because the projectiles shot by those minions technically aren't minion damage
    • Drops more Luminite Ore


  • Champion of TerraChampion of Terra
    • No longer takes full damage on all segments from projectiles that use non-standard invulnerability frames
  • Champion of SpiritChampion of Spirit
    • Spirits use a non-dust visual trail to avoid issue where they became extremely difficult to see on low quality and/or with too many other dust effects on screen
    • Hallowed reflector makes a visible effect when it reflects your projectiles to better denote what's happening
    • Buffed desert spirit attack below 66% life, drops bones that fall up
  • Champion of WillChampion of Will
    • Uses deathray bomb as first attack instad of dashes
    • Fixed visual bug where wings dissociated from body when game zoomed
  • Eridanus, Champion of CosmosEridanus, Champion of Cosmos
    • Fixed timestop causing devastating multiplayer lag
    • Timestop Flow Invaders have accelerating startup, increasing reaction window
    • Reduced damage reduction to 10% (was 20%)
    • Phase 2 solar dashes nerfed, only does 3 dashes (was 4)
    • Phase 2 vortex dust reduced, should improve clarity of attack
    • Phase 3 moons do more damage, use separate invulnerability frames from other attacks, and are now three (was two)
    • Phase 3 nebula attack buffed (should hopefully also make the safespot slightly clearer)
    • When killed, moons drop to the ground and explode (harmless)
    • Drops loot per player in multiplayer
    • New Yet Another Boss Health Bar boss health bar
  • Abominationn (boss)Abominationn (boss)
    • Fixed multiplayer glitch with the visual sprite overlay causing lag
    • Fixed handle of Styx Gazer sword desyncing in multiplayer
    • New Yet Another Boss Health Bar boss health bar
  • Mutant (boss)Mutant (boss)
    • Added support for reimplementation of old theme in Fargo's Music Mod v1.0.1.1
    • Spear sphere trails explode
    • Added visual trail to True Eyes for increased distinguishability and improved Mutant trail visuals
    • Fixed multiplayer glitch with the visual sprite overlay causing lag
    • Fixed True Eye not firing its deathray in multiplayer
    • Fixed True Eye not throwing Phantasmal Spheres in multiplayer
    • Fixed Destroyer attack only having a head in multiplayer
    • Fixed Crystal Leaf ring major desync issues in multiplayer
    • Fixed lighting issues in multiplayer
    • New Yet Another Boss Health Bar boss health bar