1.3.95
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Fargo's Souls Mod v1.3.95 served to provide various minor bugfixes and balance adjustments in addition to a substantial Eternity Mode Moon Lord rework.
Additions
- Added The Lightning Rod
Changes
Enchantment Accessories
- Adamantite Enchantment no longer works on Flairon flail head
- Squire Enchantment and Valhalla Knight Enchantment buff visual effects reduced
Force Accessories
- All Forces must be crafted at Crucible of the Cosmos (was Ancient Manipulator), placing them post-Moon Lord
Other Accessories
- Sparkling Adoration graze checks changed to no longer give graze from a large number of projectiles that shouldn't, fixed gaining excessive graze from certain projectiles
- Gutted Heart creepers no longer block Dungeon Guardians
- All Essences require Hallowed Bars to craft so that the vanilla class Emblems have room to be used without being instantly upgraded
- Fixed Ice Queen's Crown and upgrades not granting immunity to Hypothermia
Weapons
- Miss Drakovi's Fishing Pole melee puffer rangs accelerate over time so they can't be stacked indefinitely, ranger use speed nerfed
- Hell Zone damage nerfed
- The Big Sting projectile speed adjusted so that it no longer clips through thin walls
- The Penetrator has two new additional attacks when holding down, an explosive dive and a bullet hell attack
- Styx Gazer tooltip adjusted
Other Changes
- Mutant's Gift tooltip adjusted to say Deviantt gives tips
- Internal refactor of various projectile hitboxes and collision code to facilitate new Sparkling Adoration graze checks
- Added a toggle for Aeolus Boots double jump
- Added Minimal Effects preset toggle configuration
- Patreon Item toggles ignore preset configurations
Eternity Mode Changes
General Changes
- Marked for Death has a new skull visual effect to better denote when it's applied
- Nano Injection effectiveness reduced to -10% damage and speed and -10 defense (was -15 each)
- Demon Scythe conditional nerf: -25% speed and -50% damage pre-Eater/Brain, -33% damage after
- Phantasm nerfed by -25% damage (was -15%)
- Vanilla nerfs besides weapon damage/speed are denoted with a new tooltip
- Blood Moon no longer makes bosses exceptionally likely to spawn
Enemies
- Improved visibility of Rune Wizard auras
- Chaos Elemental can spawn in hordes of up to 5
- White Cultist Archer has increased life, drops coins, and fires quick three-shot barrages of explosive arrows. Post-Golem, they can spawn in large groups
- Replaced Nebula Pillar debuffs with Berserked and Lethargic
- Replaced Stardust Pillar debuffs with Obstructed and Blackout
- Nerfed Dungeon Guardian base speed drastically, but it scales its speed with yours
Bosses
- Eater of Worlds
- Head and the one body segment behind it have 50% damage reduction
- U-turn damage reduction nerfed, only applies to front segments of worms like above (nerfs fight length)
- Attempted fixing glitch where a head segment could exist without any segment behind it
- Despawns even faster when all players are dead or out of range
- Brain of Cthulhu
- Accelerating lasers have new visuals and inflict same debuffs as contact damage
- Despawns even faster when all players are dead or out of range
- Queen Bee
- Turns metallic, gaining 50% damage reduction when any Royal Subject is alive
- Buffed Royal Subject contact damage substantially (45, was 27)
- Skeletron
- Removed unintended specific 25% damage reduction against bee projectiles
- Guardians disappear after overlapping
- Deviantt (boss)
- Rain hearts always break at a specific height no matter what
- Sparkling Love swing behaviour adjusted
- Improved visibility of Rune Wizard auras
- Wall of Flesh
- Ichor attack reworked to push you away instead of up
- Fixed cursed flame wall not always behaving as intended in phase 3
- Nerfed max speed more
- The Twins
- Fixed Spazmatism not changing colour in phase 3 if triggered during deathray spin until after spin ended
- Dark Stars inflict Cursed Inferno and Ichor
- The Destroyer
- All attacks inflict brief Electrified
- Adjusted implementation of coil resistance (now damage reduction, was 9999 defense) and also gains this resistance after roaring while preparing to coil
- Coil lasers no longer overlap after they meet in the middle
- Coil lasers no longer combo you with other hits
- Coil can fire more lasers per ring at low life
- Coil lasers have new visuals
- Coil attack rate slightly increased
- Has a new phase 3 below 10% life, perpetually coils around player while firing an endless stream of homing stars
- Skeletron Prime
- Guardians disappear after overlapping
- Dark Stars inflict Nano Injection
- Phase 2:
- Stars during spin adjusted delay
- Active limbs use a different visual effect for improved visibility
- Adjusted behaviour of Prime Vice and Prime Saw to be easier
- Marginally increased Prime Laser delay and always starts subphase with the same laser spread
- Spinning limbs have a new trail effect for improved visibility
- Reduced default guardian health to 100 (was unintentionally 150)
- Duke Fishron
- Increased size of Spectral Fishron hitboxes to fix being obscenely smaller than the sprite
- Lunatic Cultist
- Fixed Cultist Clones shadow fireball explosions hurting the player when they shouldn't exist at all
- Improved synchronization of ritual in multiplayer
- Moon Lord
- Heavily reworked overall
- Phantasmal Bolts have much wider spread, but less acceleration
- Reduced Phantasmal Sphere speed and they cannot hurt you until fully opaque
- Increased fall speed of Phantasmal Eyes so that they occupy airspace for less time
- Phase 1 fires support attacks based on the current class mode
- Phase 2 has completely new support attacks
- Increased core damage reduction to 50% (was 33%)
- Increased length of each class mode in phase 2 to 20 seconds (was 15)
- True Eye of Cthulhu behaviour adjusted to never leave the arena
- Champion of Timber
- Damaging acorns have visual trails to differentiate them from harmless acorns
- Phase 2:
- Laser rain makes sparks and noises when blocked by head
- Grows trees from harmless acorns instead of sprouting from nowhere
- Movement adjusted during chains to reduce odds of contact damage
- Fixed chains not giving graze properly
- Snowballs track head's movement to make it more obvious how to dodge
- Champion of Terra
- Added a fix for possible sound-related multiplayer despawn glitch
- Movement heavily adjusted to return more quickly when far away and to outrun players fleeing in a straight line
- Champion of Spirit
- Spectre spirit max speed slightly increased and they stop tracking when the grab attack ends
- Hallowed shield has a one second grace period when it doesn't reflect despite the visual appearing
- Champion of Life
- Beetles no longer do damage while spawning
- Champion of Earth
- Added a burp sound as telegraph for fireballs
- Eridanus, Champion of Cosmos
- Reduced life slightly
- Added a fix for possible sound-related multiplayer despawn glitch
- Vortex spins more quickly
- Abominationn (boss)
- Reduced life slightly
- Saucer movement slightly adjusted
- Mutant (boss)
- Reduced life slightly
- Movement adjusted when firing sickle mines and Destroyers to prevent moving from one side of the player to the other
- Always fires Destroyers away from you initially to avoid luck-based point-blank hits, but Destroyers have much higher speed and aggression if outside a certain range
- Phase 2 can start at one of several attacks in the cycle (the overall pattern is unchanged)
- Retinazer ray fan spawning angle offset adjusted to no longer spawn inside you, but can indeed hit you on spawn if you fly into it
- Slightly more lenient Retinazer ray fan range to dodge Prime rain more easily
- Adjusted Phantasmal Sphere collision but marginally nerfed how many rings are fired at once during its phase 2 attacks
Wiki pages patched
Categories:
- Pages setting LuaCache keys
- Patches