1.3.95

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Fargo's Souls Mod v1.3.95 served to provide various minor bugfixes and balance adjustments in addition to a substantial Eternity Mode Moon Lord rework.

Additions

Changes

Enchantment Accessories

Force Accessories

Other Accessories

  • Sparkling Adoration graze checks changed to no longer give graze from a large number of projectiles that shouldn't, fixed gaining excessive graze from certain projectiles
  • Gutted Heart creepers no longer block Dungeon Guardians
  • All Essences require Hallowed Bars to craft so that the vanilla class Emblems have room to be used without being instantly upgraded
  • Fixed Ice Queen's Crown and upgrades not granting immunity to Hypothermia

Weapons

  • Miss Drakovi's Fishing Pole melee puffer rangs accelerate over time so they can't be stacked indefinitely, ranger use speed nerfed
  • Hell Zone damage nerfed
  • The Big Sting projectile speed adjusted so that it no longer clips through thin walls
  • The Penetrator has two new additional attacks when holding down, an explosive dive and a bullet hell attack
  • Styx Gazer tooltip adjusted

Other Changes

  • Mutant's Gift tooltip adjusted to say Deviantt gives tips
  • Internal refactor of various projectile hitboxes and collision code to facilitate new Sparkling Adoration graze checks
  • Added a toggle for Aeolus Boots double jump
  • Added Minimal Effects preset toggle configuration
  • Patreon Item toggles ignore preset configurations

Eternity Mode Changes

General Changes

  • Marked for Death has a new skull visual effect to better denote when it's applied
  • Nano Injection effectiveness reduced to -10% damage and speed and -10 defense (was -15 each)
  • Demon Scythe conditional nerf: -25% speed and -50% damage pre-Eater/Brain, -33% damage after
  • Phantasm nerfed by -25% damage (was -15%)
  • Vanilla nerfs besides weapon damage/speed are denoted with a new tooltip
  • Blood Moon no longer makes bosses exceptionally likely to spawn

Enemies

  • Improved visibility of Rune Wizard auras
  • Chaos Elemental can spawn in hordes of up to 5
  • White Cultist Archer has increased life, drops coins, and fires quick three-shot barrages of explosive arrows. Post-Golem, they can spawn in large groups
  • Replaced Nebula Pillar debuffs with Berserked and Lethargic
  • Replaced Stardust Pillar debuffs with Obstructed and Blackout
  • Nerfed Dungeon Guardian base speed drastically, but it scales its speed with yours

Bosses

  • Eater of WorldsEater of Worlds
    • Head and the one body segment behind it have 50% damage reduction
    • U-turn damage reduction nerfed, only applies to front segments of worms like above (nerfs fight length)
    • Attempted fixing glitch where a head segment could exist without any segment behind it
    • Despawns even faster when all players are dead or out of range
  • Brain of CthulhuBrain of Cthulhu
    • Accelerating lasers have new visuals and inflict same debuffs as contact damage
    • Despawns even faster when all players are dead or out of range
  • Queen BeeQueen Bee
    • Turns metallic, gaining 50% damage reduction when any Royal Subject is alive
    • Buffed Royal Subject contact damage substantially (45, was 27)
  • SkeletronSkeletron
    • Removed unintended specific 25% damage reduction against bee projectiles
    • Guardians disappear after overlapping
  • Deviantt (boss)Deviantt (boss)
    • Rain hearts always break at a specific height no matter what
    • Sparkling Love swing behaviour adjusted
    • Improved visibility of Rune Wizard auras
  • Wall of FleshWall of Flesh
    • Ichor attack reworked to push you away instead of up
    • Fixed cursed flame wall not always behaving as intended in phase 3
    • Nerfed max speed more
  • The Twins The TwinsThe Twins
    • Fixed Spazmatism not changing colour in phase 3 if triggered during deathray spin until after spin ended
    • Dark Stars inflict Cursed Inferno and Ichor
  • The DestroyerThe Destroyer
    • All attacks inflict brief Electrified
    • Adjusted implementation of coil resistance (now damage reduction, was 9999 defense) and also gains this resistance after roaring while preparing to coil
    • Coil lasers no longer overlap after they meet in the middle
    • Coil lasers no longer combo you with other hits
    • Coil can fire more lasers per ring at low life
    • Coil lasers have new visuals
    • Coil attack rate slightly increased
    • Has a new phase 3 below 10% life, perpetually coils around player while firing an endless stream of homing stars
  • Skeletron PrimeSkeletron Prime
    • Guardians disappear after overlapping
    • Dark Stars inflict Nano Injection
    • Phase 2:
      • Stars during spin adjusted delay
      • Active limbs use a different visual effect for improved visibility
      • Adjusted behaviour of Prime Vice and Prime Saw to be easier
      • Marginally increased Prime Laser delay and always starts subphase with the same laser spread
      • Spinning limbs have a new trail effect for improved visibility
    • Reduced default guardian health to 100 (was unintentionally 150)
  • Duke FishronDuke Fishron
    • Increased size of Spectral Fishron hitboxes to fix being obscenely smaller than the sprite
  • Lunatic CultistLunatic Cultist
    • Fixed Cultist Clones shadow fireball explosions hurting the player when they shouldn't exist at all
    • Improved synchronization of ritual in multiplayer
  • Moon LordMoon Lord
    • Heavily reworked overall
    • Phantasmal Bolts have much wider spread, but less acceleration
    • Reduced Phantasmal Sphere speed and they cannot hurt you until fully opaque
    • Increased fall speed of Phantasmal Eyes so that they occupy airspace for less time
    • Phase 1 fires support attacks based on the current class mode
    • Phase 2 has completely new support attacks
    • Increased core damage reduction to 50% (was 33%)
    • Increased length of each class mode in phase 2 to 20 seconds (was 15)
    • True Eye of Cthulhu behaviour adjusted to never leave the arena
  • Champion of TimberChampion of Timber
    • Damaging acorns have visual trails to differentiate them from harmless acorns
    • Phase 2:
      • Laser rain makes sparks and noises when blocked by head
      • Grows trees from harmless acorns instead of sprouting from nowhere
      • Movement adjusted during chains to reduce odds of contact damage
      • Fixed chains not giving graze properly
      • Snowballs track head's movement to make it more obvious how to dodge
  • Champion of TerraChampion of Terra
    • Added a fix for possible sound-related multiplayer despawn glitch
    • Movement heavily adjusted to return more quickly when far away and to outrun players fleeing in a straight line
  • Champion of SpiritChampion of Spirit
    • Spectre spirit max speed slightly increased and they stop tracking when the grab attack ends
    • Hallowed shield has a one second grace period when it doesn't reflect despite the visual appearing
  • Eridanus, Champion of CosmosEridanus, Champion of Cosmos
    • Reduced life slightly
    • Added a fix for possible sound-related multiplayer despawn glitch
    • Vortex spins more quickly
  • Mutant (boss)Mutant (boss)
    • Reduced life slightly
    • Movement adjusted when firing sickle mines and Destroyers to prevent moving from one side of the player to the other
    • Always fires Destroyers away from you initially to avoid luck-based point-blank hits, but Destroyers have much higher speed and aggression if outside a certain range
    • Phase 2 can start at one of several attacks in the cycle (the overall pattern is unchanged)
    • Retinazer ray fan spawning angle offset adjusted to no longer spawn inside you, but can indeed hit you on spawn if you fly into it
    • Slightly more lenient Retinazer ray fan range to dodge Prime rain more easily
    • Adjusted Phantasmal Sphere collision but marginally nerfed how many rings are fired at once during its phase 2 attacks

Wiki pages patched