1.3.99.90
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Fargo's Souls Mod v1.3.99.90 served to improve the overall playthrough experience.
Additions
- Added Prime Staff
Changes
Enchantment Accessories
- Chlorophyte Enchantment bug fixed, no longer shoots excessive shots in multiplayer
- Stardust Enchantment bug fixed, no longer renders certain weapons unusable during timestop including Vortex Ritual, Last Prism, Diffractor Blaster
Force Accessories
Soul Accessories
Other Accessories
- Tim's Concoction drop table reworked, almost all potions now available early game
- Necromantic Brew minion no longer cuts tiles and enemy knockback should be more consistently away from player
- Frigid Gemstone frostfireballs no longer cut tiles
- Magical Bulb minion nerfed, will not target enemies through walls
- Chalice of the Moon minion nerfed, will not target enemies through walls
- Saucer Control Console has Distorted immunity
- Galactic Globe lost Distorted immunity
Weapons
- Mind Break creepers no longer cut tiles
- The Lightning Rod should be more consistent in knocking enemies away from player
- Fish Stick buffed
- Increased damage and knockback
- Improved Fish Stick hitbox
- Tornado is taller, more segments and more likely to shoot sharks
- Can make a new tornado as soon as the previous begins despawning, previously had to wait until the first disappeared entirely to spawn another
- Will shoot sharks at whiffed Fish Sticks too albeit with fewer sharks
- Sharks can lead enemies slightly on hit
- Fish Stick isn't slowed by water
- Vortex Ritual bug fixed, now has a deletion immunity rank (won't be destroyed by effects like Champion of Earth's hands)
- The Penetrator reflecting spin won't spawn homing eyes if you also hold right click
Other Changes
- Rabies Vaccine now crafted at Bottle, was Alchemy Station
- Abominationn Voodoo Doll minor bug fixed
- Fixed some inconsistencies with homing projectiles
Eternity Mode Changes
General Changes
- Deviantt's Gift expanded to contain:
- Grappling Hook
- Torch (100)
- Silver Hammer
- Instavator (placeholder, to be changed in 1.4)
- Instahouse (5)
- Mini Instabridge (5)
- Buffed player base stats
- +25% mining speed
- +25% block/wall placing speed
- +25% movement speed
- Increased mana regeneration
- Removed Expert mode halving life regeneration without Well Fed (effectively doubled regeneration without it)
- Enemies are more slightly visible at night until hardmode
- Buffed Titanium armor, shadow dodge penalty is less severe (-25% for 10 sec, was -33% for 15 sec)
- Hallow Flipped ends immediately if you teleport to the surface
- Truffle Worm drops from Mushroom biome enemies again
- Eternia Crystal will heal itself slightly if at critical life during Betsy fight
- Multiclass nerf is disabled during Old One's Army, weapons and minions can be used with no penalty during it
Enemies
- Bone Serpent spawn rate increased
- Adjusted Piranha/Shark/Arapaima jump, shouldn't get stuck in blocks as much anymore
- Increased Rabies Shot drop rate
- Flying Dutchman bullet rate adjusted and added telegraph
- Fixed Rune Wizard not teleporting away when hit
- Giant Tortoise and Ice Tortoise nerfed, can only reflect during spin if very close to player or has line of sight (will no longer reflect tile-ignoring projectiles from offscreen)
- Attempted reducing excessive Dungeon Guardian teleporting behaviour when player dies
- Nerfed speed of Nebula Floater on-death shots
- Alien Larvae no longer instantly transform into Alien Hornets
- Alien Queen nerfed, shoots a different lightning
Bosses
- King Slime
- Does a special teleport when entering phase 2
- In phase 2, no longer teleports far below player and provoking its elevation enrage even though player is standing on perfectly valid platforms
- Teleports more often in phase 2
- Eye of Cthulhu
- Nerfed phase 3, must now rest for several seconds in between attacks
- Eater of Worlds
- Fixed occasionally instantly dying when spawned
- Brain of Cthulhu
- Fixed interaction with Cactus Enchantment that caused the tangible clone to constantly spew needles near the end of fight
- Removed life multiplier and has 0 defense, instead it has scaling damage reduction as life decreases
- Buffed laser damage
- Added new attack: illusions get real
- Queen Bee
- Attempted making hive toss less likely to fall through platforms
- Fixed killing Royal Subjects causing Queen Bee to immediately dash attack even if it was in the middle of bee swarm attack
- Deviantt (boss)
- Fixed light balls exploding when they hit town NPCs
- Wall of Flesh
- Ichor attack telegraph reduced to be less visually intrusive
- Fixed Corruption attack danger line not disappearing faster as intended in final phase
- The Twins
- Fixed occasionally spamming endure text
- Fixed glitch where endure still worked during swarms
- Skeletron Prime
- Removed life multiplier on limbs
- Limbs don't attack for a few seconds when spawned to reduce extremely high likelihood of them just swinging directly into the player at incredible speed when boss first spawns and flies over
- Resets AI to a specific point while entering phase 2 for improved consistency
- Plantera
- Phase 1 Dicer mines produced by spiky balls will move a slight distance away from wall on impact
- Fixed hooks oscillating violently in phase 2
- Crystal Leaves no longer count as enemies on Radar
- Adjusted thrown leaf ring to despawn earlier and spawn fewer offscreen irrelevant lag-inducing shots
- Added phase 2 attack: tentacle swarm
- Golem
- Head deathray no longer freezes body horizontal movement, keeping the jump arc natural
- Duke Fishron
- Fixed glitch where endure still worked during swarms
- Now gives Truffle Worm on all initial attempts with no prerequisite e.g. killing Golem first
- Adjusted phase 2 spectral Fishron spawn delays
- Moon Lord
- Phase 2 attacks become more intense as life decreases, nerfed base attack rate to compensate
- Phase 2 Nebula Blazes are harmless for 0.5s on spawn, don't die until they impact wall after magic phase end
- Champion of Timber
- Improved voltaic chains visuals
- Champion of Life
- Adjusted rotation visuals
- Champion of Will
- Adjusted phase transition attack, longer delay between waves but denser waves
- Numerous visual improvements and small behaviour adjustments
- Abominationn (boss)
- Tweaked special Flockos during icicle fall to attack slightly later, increasing leniency
- Nerfed phase 2 flaming scythe attack
- Mutant (boss)
- Jungle Dash works under Mutant Presence
- Adjusted movement during Eye of Cthulhu attack and Penetrator circle throw to be less likely to run into player
Categories:
- Pages setting LuaCache keys
- Patches