1.6.5
Jump to navigation
Jump to search
Fargo's Soul Mod v1.6.5 served to make major changes to bosses and fix issues
Additions
- Added full Chinese localization
Changes
Enchantment Accessories
- Adamantite Enchantment only gives extra iframes when split is successful
- Network synced Ancient Hallowed Enchantment sword mouse position
- Fixed problems with Iron Enchantment used material type list and updated its tooltip to clarified how it works
- Fixed Tungsten Enchantment displaying debug text
Soul Accessories
- Removed Bone Glove from the Sniper's Soul recipe
Other Accessories
- Universe Core tooltip updated to note the chance of a supercrit
- Fixed Bionomic Cluster not correctly applying Tribal Charm effect
Weapons
- Fixed bug where Nano Core could sometimes be reforged
Other Changes
- Internally improved localization system, and made minor tweaks to some text
- Updated wiki links to lead to the brand new dedicated wiki
Eternity Mode Changes
General Changes
- Lightning rarely strikes during rain, when the player is exposed and wet, The lightning bolt explodes on terrain in Hardmode
- Cactuses deal contact damage in Eternity Mode
- Rain and Sandstorm are able to occur before the abominationn is present or a boss has been killed
- Flying Fish can't horde split preboss
- Removed freeze in Snow biome water
- Going in Snow biome water inflicts the Hypothermia buff instead of the freeze
- the Hypothermia buff now slows down all of the players projectiles
Enemies
- Improved Pixies vertical mobility
Bosses
- Trojan Squirrel
- Snowball attack now speeds up
- Decreased initial maximum vertical speed for phase 3 fire sparks while running
- Deviantt (boss)
- Added new theme
- Skeletron Prime (Eternity Mode)
- Instantly enters Phase 2 in Eternity, unchanged in Maso
- Now tries to stay at a distance from the player during his normal AI
- Does a small backhop when finishing blender spin
- Arms are now fully intangible when they don't deal contact damage
- Hands deal no contact damage for a few seconds after transition to arm regrowth phase
- Extended time period before hands start deal contact damage after spinning
- Now cannot enter phase 3 mid-spin
- Lifelight
- Maximum health from 42,000 to 36,500
- Now gains Damage over Time resistance proportionate to damage reduction
- Smite debuff duration reduced from 10 seconds to 3 seconds
- Plantera (Eternity Mode)
- Added a third phase
- Tweaked health distribution, damage reduction and maximum health. No longer has a health buff in Eternity and Expert Mode.
- Projectiles resprited
- now refunds Plantera's Fruit unconditionally on attempts, instead of only after Mech Bosses have been defeated
- Golem (Eternity Mode)
- Fixed loading an incorrect glow on his head