1.1.0

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Fargo's Souls Mod v1.1.0 served to improve parts of Eternity Mode, support Thorium Mod's 1.6.1.0 update, as well as various other improvements and balance.

Additions

Weapons

  • Added Optic Staff EX

Other Additions

Changes

Enchantment Accessories

  • All Enchantments now have custom tooltip colors.

Vanilla

Thorium

Calamity

Force Accessories

Vanilla

Calamity

Shadows of Abaddon

Soul Accessories

Vanilla

Calamity

Dragon Ball Terraria

Other Changes

Eternity Mode Changes

General Changes

  • Fall damage always inflicts Dazed for 2 seconds
  • Falling Dazed is now prevented with fall damage immunity
  • Fixed vanity wings giving immunity to falling Dazed
  • A Mutant Statue now generates near the player's spawn in newly-created worlds.
  • Breaking Shadow Orb immediately triggers Goblin Invasion if possible and haven't beat Goblins.
  • Breaking an Altar immediately triggers Pirate Invasion if possible and haven't beat Pirates.
  • All debuff inflictions are now always for the same amount of time, no more randomness
  • Reduced stun lock by only allowing enemies to inflict stunning debuffs every other hit
  • Lethargic only lowers attack speed by 25% instead of 50%
  • Lethargic can affect enemies and reduces their movement speed by 25%
  • Antisocial now forcibly kills all minions and sentries
  • Hallowed Flipped can be cleared at nurse
  • Enemies in The Underworld are ignited, native enemies are immune
  • Enemies in Space are suffocated, native enemies are immune
  • Enemies in biome waters are affected, water enemies are immune
  • Cacti now deal 20 damage (40 when in spreading biome)
  • Jungle water only inflicts Poisoned (no more Venom in Hard Mode)
  • Removed Frostburn and it takes longer to Freeze in Snow water
  • Removed Desert, Dungeon, Marble, and Granite water debuffs
  • Removed Shadowflame in The Underworld lava
  • Removed lightning in rain
  • Removed hostile Falling Stars
  • Removed all instances of enemies spreading Corruption, Crimson, or Hallow

Enemies

  • Demon Eyes flash before dashing and shouldn't go through walls
  • Beetles no longer have auras of Lethargic
  • Salamander’s stealth has been reduced
  • Reduced Medusa’s spawn rate in pre Hard Mode
  • Demons shoot 6-ways instead of 8-ways, and it’s no longer random
  • Dark Caster’s attacks no longer inflict Flipped
  • Giant Flying Fox no longer inflicts Mutant Nibble
  • Vampire no longer inflict Darkness
  • Reaper no longer inflicts Rotting
  • Basilisks no longer inflict Poison or Venom
  • Clowns inflict Hexed for less time and Fused for more
  • Harpies no longer inflict Clipped Wings on touch
  • Harpy feathers always inflict Clipped Wings and for longer
  • All Celestial Pillars take zero damage unless you are within a specific distance
  • Nymphs have a maximum distance at which they will use their heart attack
  • Crimeras and Eaters of Souls no longer slow down when in front of platforms or intangible objects
  • Eater of Souls no longer try to attack from within walls
  • Face Monster aura range reduced
  • Nerfed Flying Dutchman to only fire bullets every few seconds
  • Pumpking no longer inflicts Slow
  • Splinterling drops no loot until Plantera is defeated
  • Evil critters spawn less frequently until Eye of Cthulhu is defeated
  • Lihzahrds only produce one spiky ball on death
  • Frost Legion mobs no longer spawn naturally
  • Umbrella Slimes inflict Wet
  • Ice Slime inflicts Slimed/Frostburn
  • Jungle Slime inflicts Slimed/Poisoned
  • Spiked Jungle Slime no longer inflicts Venom
  • Fixed Present Slimes not inflicting Slimed
  • Fixed Red Devil tridents not inflicting Marked for Death
  • Fixed Illuminant Bats not also inflicting Feral Bite always
  • Illuminant Bat clones now have reduced HP
  • Fixed Goblin Scout not inflicting Living Wasteland in hardmode
  • All Zombies can break doors
  • Mushroom biome enemies drop 1-5 Glowing Mushrooms, 20% chance to drop Mushroom Grass Seeds
  • Moth dust inflicts 5 debuffs per hit and no longer inflicts debuffs per tick
  • Demon has a 2% chance to drop Blindfold
  • Piranha has a 2% chance to drop Adhesive Bandage
  • Derpling has a 2% chance to drop Trifold Map
  • Dark Mage drops 5 Defender Medals
  • Ogre drops 10 Defender Medals
  • Reduced Water Bolt drop rate to 2%
  • Reduced Nymph's Perfume drop rate to 10%
  • Reduced Mystic Skull drop rate to 10%

Bosses

  • All bosses will prevent other bosses from naturally spawning, except during a blood moon.
  • Removed potion drops from bosses.
  • Bosses drop more crates.
  • Eye of Cthulhu drops Wooden Crates.
  • Golem and Betsy drop Golden Crates.
  • King SlimeKing Slime
    • King Slime will only stun you while moving
    • King Slme no longer inflicts Clipped Wings
    • King Slime enrage text now appears correctly in single player
    • King Slime's enraged stats have been reduced severely
  • Eye of CthulhuEye of Cthulhu
    • Reduced Eye of Cthulhu's scythe speed slightly
    • Slightly adjusted scythe trail
    • Servants/scythes now inflict brief Obstructed/Berserked instead of previous debuffs
    • Teleport is slower and emits dust, but Eye of Cthulhu is now invulnerable during teleport
  • Brain of CthulhuBrain of Cthulhu
    • Brain of Cthulhu and creepers no linger inflict Feral Bite
    • Brain and clone will NEVER telefrag you ever
    • Brain/Creeper/clone now do Poisoned, Darkness, Bleeding, Slow, Weak, Broken armor on hit instead of maso debuffs
  • Queen BeeQueen Bee
    • Nerfed Royal Subject speed
    • Replaced Venom in the Queen Bee fight with Infested and reduced duration
    • Queen Bee no longer spawns bees while Royal Subjects are alive
  • SkeletronSkeletron
    • Nerfed skull projectile Cursed duration but increased chance
    • Throws Skeletons when spinning
  • Wall of FleshWall of Flesh
    • Being hit by a Hungry no longer spawns Wall of Flesh
    • Reduced Wall of Flesh's maximum speed, no longer accelerates drastically at critical life
    • Wall of Flesh eyes always shoot deathrays
    • Wall of Flesh has a new p2 where it alternates between spewing ichor down the arena and firing jets of cursed inferno back up the arena
  • The Twins The TwinsThe Twins
    • Removed Retinazer's phase 3 speed buff
    • Phase 3 Spazmatism shoots cursed fireballs much more aggressively and accurately
    • Phase 3 Spazmatism's charging flamethrower damage buffed to match contact damage, but nerfed range slightly
    • When both are in phase 3:
      • Spazmatism always dashes while Retinazer is in normal AI
      • Spazmatism always breathes fire while Retinazer is deathray spinning
  • Skeletron PrimeSkeletron Prime
    • Won't shoot rockets while spinning in phase 2
    • Second set of limbs always attacks by swiping at you diagonally
    • Main limbs will stretch out and spin when Prime spins in phase 2
  • Mutant (boss)Mutant (boss)
    • Will turn back into town NPC if player dies to him
    • Nuke safespot has a cosmetic ritual around it
    • More immunities
    • Nerfed Mutant Fang duration from 5s to 3s
    • Has pink afterimage in phase 2
    • Attempted to fix crystal leaf attack not spawning sometimes
    • Rotates his laser in the opposite direction if the player gets behind it during his last stand
    • The following toggles are also allowed in phase 2:
      • Tin Crit
      • Stabilized Gravity
      • Tabi Dash

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