石巨人(永恒模式)
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永恒模式独有内容:此信息 仅 适用于永恒模式。 |
“That golem? It gets upset when you leave the temple, so fighting in there is best. Platforms won't work, but a Lihzahrd Instactuation Bomb can help clear space!
— 戴薇安
For the vanilla page, see Golem.
Eternity Mode Golem is a Hardmode boss. He is a more powerful version of Golem with more attacks and new behavior.
Behavior
Phase 1
Golem behaves similar to his original counterpart albeit with some new abilities:
- Immune to damage from traps.
- Regenerates 180/240 health per second.
- Fists regenerate 9999 health per second, making them practically invincible, and destroy non-minion projectiles on contact.
- Eye Beams start off slow but accelerate over time.
- Fists create randomly sized explosions.
Every other stomp, golem will alternate between using one of 2 attacks (Uses an attack every stomp):
- Geysers: Spaced yellow bar indicators appear on the ceiling and floor. After extending for a short period, the indicators erupt into Geysers.
- Boulder Rain: Several Boulders rain from the sky above the player, and then bounce in their direction when they hit the ground.
- These boulders act similar to bouncy boulders, albeit touching walls destroys them, and they are much slower.
- At the peak of each jump, Golem will release a volley of Spiky Balls that obey inverted gravity.
Phase 2
- No longer fires bouncy fireballs in phase 2.
- Does not fire lasers when too close to the free head. (Fires regardless of distance from head.)
- Head will periodically move to the player's position before performing one of 2 attacks, creating ceiling Geysers and following up the attack with a half ring of lasers fired under the head. (Does not create Geysers, uses both attacks at once.)
- Mouth releases a downwards skewer that extends until it hits the ground, then sweeps in the player's direction. This attack is indicated with a yellow circle indicator and plays a slam sound.
- Head releases 7 bouncing Spike Balls above itself at random angles. These Spike Balls will persist until the next special head attack.
When Enraged
- Masochist mode Head and fist AI enabled.
- Heals twice as fast.
- Body moves much faster and jumps much higher.
- Stomps always create both geysers and boulders.
- Geysers lack indicators and appear at a consistent height relative to the body.
- 7 Boulders are fired, and Boulders are more spread out.
- Laser semicircle is fired above instead of below the head.
- Body scatters Spiky Balls with normal gravity.
Debuffs
This topic is WIP
Source | Debuffs | Duration |
---|---|---|
Most Attacks (Non-Explosion, Fireball, or Eye Beam) |
毫无防御 破损盔甲 枯萎盔甲 |
10 seconds 20 seconds 10 seconds |
Fist Explosions Eye Beams Fireballs Geysers |
着火了! | 12 seconds |
Skewer | 昏迷 | 2 seconds |
Passive | 下陷 | Infinite |
Fist explosion | 燃烧 | 2 seconds |
Notes
- Golem's explosive fists activate if the player is outside of the Temple, while most other enraged AI is based on Golem's position.
- Golem drops a Lihzahrd Battery Pack on spawn if it hasn't been defeated yet.
- Dispite being visually similar to a skewer, the Sweep attack is named "Burning Deathray" in game.
Tips
- Reinforced Plating or its upgrades are useful against the debuff Golem inflicts.
- Using a Lihzahrd Instactuation Bomb can be used to make a larger arena. Actuators can also be used to extend the arena further.
花絮
- If the Eternity Mode Recolors option is turned on in the Mod Configurations menu, it resembles the Dungeon.
- 在此永久怀念我们的SANS石巨人。
History
- 1.6.6: The Temple from Remnants Mod no longer triggers the enrage
分类:
- 永恒模式内容
- Boss NPCs
- Hardmode-only NPCs
- 1.6.6 中修改的实体